// Created on : Tue May 12 14:11:46 2020 // Created by: Igor KHOZHANOV // Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0 // Copyright (c) Open CASCADE 2020 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(StepVisual_SurfaceStyleTransparent, Standard_Transient) //======================================================================= //function : StepVisual_SurfaceStyleTransparent //purpose : //======================================================================= StepVisual_SurfaceStyleTransparent::StepVisual_SurfaceStyleTransparent () { } //======================================================================= //function : Init //purpose : //======================================================================= void StepVisual_SurfaceStyleTransparent::Init (const Standard_Real theTransparency) { myTransparency = theTransparency; } //======================================================================= //function : Transparency //purpose : //======================================================================= Standard_Real StepVisual_SurfaceStyleTransparent::Transparency () const { return myTransparency; } //======================================================================= //function : SetTransparency //purpose : //======================================================================= void StepVisual_SurfaceStyleTransparent::SetTransparency (const Standard_Real theTransparency) { myTransparency = theTransparency; }