// Created on : Thu May 14 15:13:19 2020 // Created by: Igor KHOZHANOV // Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0 // Copyright (c) Open CASCADE 2020 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(StepVisual_SurfaceStyleRendering, Standard_Transient) //======================================================================= //function : StepVisual_SurfaceStyleRendering //purpose : //======================================================================= StepVisual_SurfaceStyleRendering::StepVisual_SurfaceStyleRendering () { } //======================================================================= //function : Init //purpose : //======================================================================= void StepVisual_SurfaceStyleRendering::Init (const StepVisual_ShadingSurfaceMethod theRenderingMethod, const Handle(StepVisual_Colour)& theSurfaceColour) { myRenderingMethod = theRenderingMethod; mySurfaceColour = theSurfaceColour; } //======================================================================= //function : RenderingMethod //purpose : //======================================================================= StepVisual_ShadingSurfaceMethod StepVisual_SurfaceStyleRendering::RenderingMethod () const { return myRenderingMethod; } //======================================================================= //function : SetRenderingMethod //purpose : //======================================================================= void StepVisual_SurfaceStyleRendering::SetRenderingMethod (const StepVisual_ShadingSurfaceMethod theRenderingMethod) { myRenderingMethod = theRenderingMethod; } //======================================================================= //function : SurfaceColour //purpose : //======================================================================= Handle(StepVisual_Colour) StepVisual_SurfaceStyleRendering::SurfaceColour () const { return mySurfaceColour; } //======================================================================= //function : SetSurfaceColour //purpose : //======================================================================= void StepVisual_SurfaceStyleRendering::SetSurfaceColour (const Handle(StepVisual_Colour)& theSurfaceColour) { mySurfaceColour = theSurfaceColour; }