// Created on: 2002-12-26 // Created by: data exchange team // Copyright (c) 2002-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. // Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.2 #include //======================================================================= //function : StepFEA_ConstantSurface3dElementCoordinateSystem //purpose : //======================================================================= StepFEA_ConstantSurface3dElementCoordinateSystem::StepFEA_ConstantSurface3dElementCoordinateSystem () { } //======================================================================= //function : Init //purpose : //======================================================================= void StepFEA_ConstantSurface3dElementCoordinateSystem::Init (const Handle(TCollection_HAsciiString) &aRepresentationItem_Name, const Standard_Integer aAxis, const Standard_Real aAngle) { StepFEA_FeaRepresentationItem::Init(aRepresentationItem_Name); theAxis = aAxis; theAngle = aAngle; } //======================================================================= //function : Axis //purpose : //======================================================================= Standard_Integer StepFEA_ConstantSurface3dElementCoordinateSystem::Axis () const { return theAxis; } //======================================================================= //function : SetAxis //purpose : //======================================================================= void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAxis (const Standard_Integer aAxis) { theAxis = aAxis; } //======================================================================= //function : Angle //purpose : //======================================================================= Standard_Real StepFEA_ConstantSurface3dElementCoordinateSystem::Angle () const { return theAngle; } //======================================================================= //function : SetAngle //purpose : //======================================================================= void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAngle (const Standard_Real aAngle) { theAngle = aAngle; }