// Created on: 1995-07-27 // Created by: Modelistation // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include #include //======================================================================= //function : Add //purpose : //======================================================================= void StdPrs_ShadedSurface::Add (const Handle(Prs3d_Presentation)& thePrs, const Adaptor3d_Surface& theSurface, const Handle(Prs3d_Drawer)& theDrawer) { Standard_Integer N1 = theDrawer->UIsoAspect()->Number(); Standard_Integer N2 = theDrawer->VIsoAspect()->Number(); N1 = N1 < 3 ? 3 : N1; N2 = N2 < 3 ? 3 : N2; // If the surface is closed, the faces from back-side are not traced: Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePrs); aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect()); aGroup->SetClosed (theSurface.IsUClosed() && theSurface.IsVClosed()); Standard_Integer aNBUintv = theSurface.NbUIntervals (GeomAbs_C1); Standard_Integer aNBVintv = theSurface.NbVIntervals (GeomAbs_C1); TColStd_Array1OfReal anInterU (1, aNBUintv + 1); TColStd_Array1OfReal anInterV (1, aNBVintv + 1); theSurface.UIntervals (anInterU, GeomAbs_C1); theSurface.VIntervals (anInterV, GeomAbs_C1); Standard_Real U1, U2, V1, V2, DU, DV; gp_Pnt P1, P2; gp_Vec D1U, D1V, D1, D2; for (Standard_Integer NU = 1; NU <= aNBUintv; ++NU) { for (Standard_Integer NV = 1; NV <= aNBVintv; ++NV) { U1 = anInterU (NU); U2 = anInterU (NU + 1); V1 = anInterV (NV); V2 = anInterV (NV + 1); U1 = (Precision::IsNegativeInfinite (U1)) ? - theDrawer->MaximalParameterValue() : U1; U2 = (Precision::IsPositiveInfinite (U2)) ? theDrawer->MaximalParameterValue() : U2; V1 = (Precision::IsNegativeInfinite (V1)) ? - theDrawer->MaximalParameterValue() : V1; V2 = (Precision::IsPositiveInfinite (V2)) ? theDrawer->MaximalParameterValue() : V2; DU = (U2 - U1) / N1; DV = (V2 - V1) / N2; Handle(Graphic3d_ArrayOfTriangleStrips) aPArray = new Graphic3d_ArrayOfTriangleStrips (2 * (N1 + 1) * (N2 + 1), N1 + 1, Standard_True, Standard_False, Standard_False, Standard_False); for (Standard_Integer i = 1; i <= N1 + 1; ++i) { aPArray->AddBound (N2 + 1); for (Standard_Integer j = 1; j <= N2 + 1; ++j) { theSurface.D1 (U1 + DU * (i - 1), V1 + DV * (j - 1), P2, D1U, D1V); D1 = D1U ^ D1V; D1.Normalize(); theSurface.D1 (U1 + DU * i, V1 + DV * (j - 1), P2, D1U, D1V); D2 = D1U ^ D1V; D2.Normalize(); aPArray->AddVertex (P1, D1); aPArray->AddVertex (P2, D2); } } aGroup->AddPrimitiveArray (aPArray); } } }