// Created on: 1993-09-23 // Created by: Jean Louis FRENKEL // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _StdPrs_ShadedShape_HeaderFile #define _StdPrs_ShadedShape_HeaderFile #include #include #include #include class Graphic3d_ArrayOfSegments; class Graphic3d_ArrayOfTriangles; class TopoDS_Shape; class gp_Pnt2d; class BRep_Builder; class TopoDS_Compound; //! Auxiliary procedures to prepare Shaded presentation of specified shape. class StdPrs_ShadedShape : public Prs3d_Root { public: //! Shades . //! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face //! culling and capping plane algorithms), as Open volumes (shells or solids with holes) //! or to perform Autodetection (would split input shape into two groups) Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection); //! Shades with texture coordinates. //! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face //! culling and capping plane algorithms), as Open volumes (shells or solids with holes) //! or to perform Autodetection (would split input shape into two groups) Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection); //! Searches closed and unclosed subshapes in shape structure and puts them //! into two compounds for separate processing of closed and unclosed sub-shapes Standard_EXPORT static void ExploreSolids (const TopoDS_Shape& theShape, const BRep_Builder& theBuilder, TopoDS_Compound& theClosed, TopoDS_Compound& theOpened, const Standard_Boolean theIgnore1DSubShape); //! Computes wireframe presentation for free wires and vertices Standard_EXPORT static void AddWireframeForFreeElements (const Handle(Prs3d_Presentation)& thePrs, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer); //! Computes special wireframe presentation for faces without triangulation. Standard_EXPORT static void AddWireframeForFacesWithoutTriangles (const Handle(Prs3d_Presentation)& thePrs, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer); public: //! Create primitive array with triangles for specified shape. //! @param theShape [in] the shape with precomputed triangulation static Handle(Graphic3d_ArrayOfTriangles) FillTriangles (const TopoDS_Shape& theShape) { gp_Pnt2d aDummy; return FillTriangles (theShape, Standard_False, aDummy, aDummy, aDummy); } //! Create primitive array of triangles for specified shape. //! @param theShape the shape with precomputed triangulation //! @param theHasTexels define UV coordinates in primitive array //! @param theUVOrigin origin for UV coordinates //! @param theUVRepeat repeat parameters for UV coordinates //! @param theUVScale scale coefficients for UV coordinates //! @return triangles array or NULL if specified face does not have computed triangulation Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) FillTriangles (const TopoDS_Shape& theShape, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale); //! Define primitive array of boundary segments for specified shape. //! @param theShape segments array or NULL if specified face does not have computed triangulation //! @param theUpperContinuity the most edge continuity class to be included to result (edges with more continuity will be ignored) Standard_EXPORT static Handle(Graphic3d_ArrayOfSegments) FillFaceBoundaries (const TopoDS_Shape& theShape, GeomAbs_Shape theUpperContinuity = GeomAbs_CN); }; #endif // _StdPrs_ShadedShape_HeaderFile