// Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _StdObject_gp_Axes_HeaderFile #define _StdObject_gp_Axes_HeaderFile #include #include #include #include #include #include inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, gp_Ax2d& theAx) { StdObjMgt_ReadData::ObjectSentry aSentry (theReadData); gp_Pnt2d aLoc; gp_Dir2d aDir; theReadData >> aLoc >> aDir; theAx = gp_Ax2d (aLoc, aDir); return theReadData; } inline StdObjMgt_WriteData& write (StdObjMgt_WriteData& theWriteData, const gp_Ax2d& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Pnt2d& aLoc = theAx.Location(); const gp_Dir2d& aDir = theAx.Direction(); theWriteData << aLoc << aDir; return theWriteData; } inline StdObjMgt_WriteData& operator << (StdObjMgt_WriteData& theWriteData, const gp_Ax2d& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Pnt2d& aLoc = theAx.Location(); const gp_Dir2d& aDir = theAx.Direction(); theWriteData << aLoc << aDir; return theWriteData; } inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, gp_Ax22d& theAx) { StdObjMgt_ReadData::ObjectSentry aSentry (theReadData); gp_Pnt2d aLoc; gp_Dir2d aYDir, aXDir; theReadData >> aLoc >> aYDir >> aXDir; theAx = gp_Ax22d (aLoc, aXDir, aYDir); return theReadData; } inline StdObjMgt_WriteData& operator << (StdObjMgt_WriteData& theWriteData, const gp_Ax22d& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Pnt2d& aLoc = theAx.Location(); const gp_Dir2d& aYDir = theAx.YDirection(); const gp_Dir2d& aXDir = theAx.XDirection(); theWriteData << aLoc << aYDir << aXDir; return theWriteData; } inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, gp_Ax1& theAx) { StdObjMgt_ReadData::ObjectSentry aSentry (theReadData); gp_Pnt aLoc; gp_Dir aDir; theReadData >> aLoc >> aDir; theAx = gp_Ax1 (aLoc, aDir); return theReadData; } inline StdObjMgt_WriteData& write(StdObjMgt_WriteData& theWriteData, const gp_Ax1& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Pnt& aLoc = theAx.Location(); const gp_Dir& aDir = theAx.Direction(); theWriteData << aLoc << aDir; return theWriteData; } inline StdObjMgt_WriteData& operator << (StdObjMgt_WriteData& theWriteData, const gp_Ax1& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Pnt& aLoc = theAx.Location(); const gp_Dir& aDir = theAx.Direction(); theWriteData << aLoc << aDir; return theWriteData; } inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, gp_Ax2& theAx) { StdObjMgt_ReadData::ObjectSentry aSentry (theReadData); gp_Ax1 anAx; gp_Dir aYDir, aXDir; theReadData >> anAx >> aYDir >> aXDir; theAx = gp_Ax2 (anAx.Location(), anAx.Direction(), aXDir); return theReadData; } inline StdObjMgt_WriteData& operator << (StdObjMgt_WriteData& theWriteData, const gp_Ax2& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Ax1& anAx = theAx.Axis(); const gp_Dir& aYDir = theAx.YDirection(); const gp_Dir& aXDir = theAx.XDirection(); theWriteData << anAx << aYDir << aXDir; return theWriteData; } inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, gp_Ax3& theAx) { StdObjMgt_ReadData::ObjectSentry aSentry (theReadData); gp_Ax1 anAx; gp_Dir aYDir, aXDir; theReadData >> anAx >> aYDir >> aXDir; theAx = gp_Ax3 (anAx.Location(), anAx.Direction(), aXDir); if (aYDir * theAx.YDirection() < 0.) theAx.YReverse(); return theReadData; } inline StdObjMgt_WriteData& operator << (StdObjMgt_WriteData& theWriteData, const gp_Ax3& theAx) { StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData); const gp_Ax1& anAx = theAx.Axis(); const gp_Dir& aYDir = theAx.YDirection(); const gp_Dir& aXDir = theAx.XDirection(); theWriteData << anAx << aYDir << aXDir; return theWriteData; } #endif