// Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include //======================================================================= //function : Read //purpose : Read persistent data from a file //======================================================================= void StdLPersistent_TreeNode::Read (StdObjMgt_ReadData& theReadData) { myDynamicData = new dynamic; theReadData >> myDynamicData->First >> myNext >> myDynamicData->TreeID; } //======================================================================= //function : Write //purpose : Write persistent data to a file //======================================================================= void StdLPersistent_TreeNode::Write (StdObjMgt_WriteData& theWriteData) const { theWriteData << myDynamicData->First << myNext << myDynamicData->TreeID; } //======================================================================= //function : PChildren //purpose : Gets persistent child objects //======================================================================= void StdLPersistent_TreeNode::PChildren (StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const { theChildren.Append(myNext); if (!myDynamicData.IsNull()) theChildren.Append(myDynamicData->First); } //======================================================================= //function : CreateAttribute //purpose : Create an empty transient attribuite //======================================================================= Handle(TDF_Attribute) StdLPersistent_TreeNode::CreateAttribute() { Static::CreateAttribute(); myTransient->SetTreeID (myDynamicData->TreeID); return myTransient; } //======================================================================= //function : ImportAttribute //purpose : Import transient attribuite from the persistent data //======================================================================= void StdLPersistent_TreeNode::ImportAttribute() { if (myDynamicData) { Handle(StdLPersistent_TreeNode) aChild = myDynamicData->First; while (aChild) { if (aChild->myTransient) myTransient->Append(aChild->myTransient); StdLPersistent_TreeNode* aCurr = aChild.get(); aChild = aChild->myNext; aCurr->myNext.Nullify(); // this reference is no longer needed } myDynamicData.Nullify(); } }