// Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _StdLPersistent_HArray1_HeaderFile #define _StdLPersistent_HArray1_HeaderFile #include #include #include #include #include #include #include #include #include class TCollection_HExtendedString; class TDF_Label; class TDF_Data; DEFINE_HARRAY1 (StdLPersistent_HArray1OfPersistent, NCollection_Array1) class StdLPersistent_HArray1 { class base : public StdObjMgt_Persistent { public: //! Read persistent data from a file. Standard_EXPORT virtual void Read (StdObjMgt_ReadData& theReadData); //! Write persistent data to a file. Standard_EXPORT virtual void Write (StdObjMgt_WriteData& theWriteData) const; protected: virtual Standard_Integer lowerBound() const = 0; virtual Standard_Integer upperBound() const = 0; virtual void createArray (const Standard_Integer theLowerBound, const Standard_Integer theUpperBound) = 0; virtual void readValue (StdObjMgt_ReadData& theReadData, const Standard_Integer theIndex) = 0; virtual void writeValue(StdObjMgt_WriteData& theWriteData, const Standard_Integer theIndex) const = 0; }; protected: template class instance : public base { friend class StdLPersistent_HArray1; public: typedef Handle(ArrayClass) ArrayHandle; typedef typename ArrayClass::value_type ValueType; typedef typename ArrayClass::Iterator Iterator; public: //! Get the array. const Handle(ArrayClass)& Array() const { return myArray; } protected: virtual Standard_Integer lowerBound() const { return myArray->Lower(); } virtual Standard_Integer upperBound() const { return myArray->Upper(); } virtual void createArray(const Standard_Integer theLowerBound, const Standard_Integer theUpperBound) { myArray = new ArrayClass (theLowerBound, theUpperBound); } virtual void readValue (StdObjMgt_ReadData& theReadData, const Standard_Integer theIndex) { theReadData >> myArray->ChangeValue (theIndex); } virtual void writeValue(StdObjMgt_WriteData& theWriteData, const Standard_Integer theIndex) const { theWriteData << myArray->Value(theIndex); } virtual void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const { return PChildrenT(theChildren); } virtual Standard_CString PName() const { return PNameT(); } Standard_CString PNameT() const { Standard_NotImplemented::Raise("StdLPersistent_HArray1::instance::PName - not implemented"); return ""; } void PChildrenT(StdObjMgt_Persistent::SequenceOfPersistent&) const {} protected: Handle(ArrayClass) myArray; }; template class named_instance : public instance { friend class StdLPersistent_HArray1; public: virtual Standard_CString PName() const { Standard_NullValue_Raise_if(!myPName, "StdLPersistent_HArray1::named_instance::PName - name not set"); return myPName; } protected: named_instance(Standard_CString thePName) : myPName(thePName) {} Standard_CString myPName; }; public: typedef instance Integer; typedef instance Real; typedef instance Byte; typedef instance Persistent; public: template static Handle(instance) Translate(const ArrayClass& theArray) { Handle(instance) aPArray = new instance; aPArray->myArray = new ArrayClass(theArray.Lower(), theArray.Upper()); for (Standard_Integer i = theArray.Lower(); i <= theArray.Upper(); ++i) aPArray->myArray->ChangeValue(i) = theArray.Value(i); return aPArray; } template static Handle(instance) Translate(Standard_CString thePName, const ArrayClass& theArray) { Handle(named_instance) aPArray = new named_instance(thePName); aPArray->myArray = new ArrayClass(theArray.Lower(), theArray.Upper()); for (Standard_Integer i = theArray.Lower(); i <= theArray.Upper(); ++i) aPArray->myArray->ChangeValue(i) = theArray.Value(i); return aPArray; } }; template<> inline Standard_CString StdLPersistent_HArray1::instance::PNameT() const { return "PColStd_HArray1OfInteger"; } template<> inline Standard_CString StdLPersistent_HArray1::instance::PNameT() const { return "PColStd_HArray1OfReal"; } template<> inline Standard_CString StdLPersistent_HArray1::instance::PNameT() const { return "PColStd_HArray1OfByte"; } inline StdObjMgt_ReadData& operator >> (StdObjMgt_ReadData& theReadData, Standard_Byte& theByte) { return theReadData >> reinterpret_cast (theByte); } inline StdObjMgt_WriteData& operator >> (StdObjMgt_WriteData& theWriteData, const Standard_Byte& theByte) { return theWriteData << reinterpret_cast (theByte); } template<> inline void StdLPersistent_HArray1::instance::PChildrenT (StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const { for (Standard_Integer i = myArray->Lower(); i <= myArray->Upper(); ++i) theChildren.Append(myArray->Value(i)); } #endif