// Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include //! Create a transient label tree from persistent data class StdLPersistent_Data::Parser { public: //! Start parsing a persistent data. Parser (const TColStd_HArray1OfInteger& theLabels, const StdLPersistent_HArray1OfPersistent& theAttributes) : myLabelsIter (theLabels) , myAttribIter (theAttributes) {} //! Fill a transient label with data. void FillLabel (TDF_Label theLabel) { Standard_Integer i; // Read attributes count myLabelsIter.Next(); Standard_Integer anAttribCount = myLabelsIter.Value(); // Add attributes to the label for (i = 0; i < anAttribCount; i++) { // read persistent attribute Handle(StdObjMgt_Persistent)& aPAttrib = myAttribIter.ChangeValue(); myAttribIter.Next(); // create transient attribute and add it to the label if (aPAttrib) { Handle (TDF_Attribute) anAtt = aPAttrib->CreateAttribute(); anAtt->SetID(); theLabel.AddAttribute (anAtt); } } // Read child labels count myLabelsIter.Next(); Standard_Integer aSubLabelsCount = myLabelsIter.Value(); // Create child labels for (i = 0; i < aSubLabelsCount; i++) { // read tag of child label myLabelsIter.Next(); Standard_Integer aSubLabelTag = myLabelsIter.Value(); // create and fill child label TDF_Label aSubLabel = theLabel.FindChild (aSubLabelTag, Standard_True); FillLabel (aSubLabel); } } private: TColStd_HArray1OfInteger ::Iterator myLabelsIter; StdLPersistent_HArray1OfPersistent::Iterator myAttribIter; }; //======================================================================= //function : Read //purpose : Read persistent data from a file //======================================================================= void StdLPersistent_Data::Read (StdObjMgt_ReadData& theReadData) { theReadData >> myVersion >> myLabels >> myAttributes; } //======================================================================= //function : Write //purpose : Write persistent data to a file //======================================================================= void StdLPersistent_Data::Write (StdObjMgt_WriteData& theWriteData) const { theWriteData << myVersion << myLabels << myAttributes; } //======================================================================= //function : Import //purpose : Import transient data from the persistent data //======================================================================= Handle(TDF_Data) StdLPersistent_Data::Import() const { if (myLabels.IsNull() || myAttributes.IsNull()) return NULL; // Create tree of labels and add empty transient attributes to them Handle(TDF_Data) aData = new TDF_Data; Parser (*myLabels->Array(), *myAttributes->Array()).FillLabel (aData->Root()); // Import transient attribuites from persistent data StdLPersistent_HArray1OfPersistent::Iterator anAttribIter (*myAttributes->Array()); for (; anAttribIter.More(); anAttribIter.Next()) { Handle(StdObjMgt_Persistent)& aPAttrib = anAttribIter.ChangeValue(); if (aPAttrib) aPAttrib->ImportAttribute(); } return aData; }