// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : ShapeUpgrade_SplitSurfaceArea //purpose : //======================================================================= ShapeUpgrade_SplitSurfaceArea::ShapeUpgrade_SplitSurfaceArea(): ShapeUpgrade_SplitSurface() { myNbParts =1; } //======================================================================= //function : Compute //purpose : //======================================================================= void ShapeUpgrade_SplitSurfaceArea::Compute(const Standard_Boolean /*Segment*/) { if(myNbParts <= 1) return; GeomAdaptor_Surface ads(mySurface,myUSplitValues->Value(1),myUSplitValues->Value(2), myVSplitValues->Value(1),myVSplitValues->Value(2)); Standard_Real aKoefU = ads.UResolution(1.); Standard_Real aKoefV = ads.VResolution(1.); if(aKoefU ==0) aKoefU =1.; if(aKoefV ==0) aKoefV =1.; Standard_Real aUSize = fabs(myUSplitValues->Value(2) - myUSplitValues->Value(1))/aKoefU; Standard_Real aVSize = fabs(myVSplitValues->Value(2) - myVSplitValues->Value(1))/aKoefV; Standard_Real aNbUV = aUSize/aVSize; Handle(TColStd_HSequenceOfReal) aFirstSplit = (aNbUV <1. ? myVSplitValues : myUSplitValues); Handle(TColStd_HSequenceOfReal) aSecondSplit = (aNbUV <1. ? myUSplitValues : myVSplitValues); if(aNbUV<1) aNbUV = 1./aNbUV; Standard_Integer nbSplitF = (aNbUV >= myNbParts ? myNbParts : RealToInt(ceil(sqrt(myNbParts*ceil(aNbUV))))); Standard_Integer nbSplitS = (aNbUV >= myNbParts ? 0 : RealToInt(ceil((Standard_Real)myNbParts/(Standard_Real)nbSplitF))); if(nbSplitS ==1) nbSplitS++; if(!nbSplitF) return; Standard_Real aStep = (aFirstSplit->Value(2) - aFirstSplit->Value(1))/nbSplitF; Standard_Real aPrevPar = aFirstSplit->Value(1); Standard_Integer i =1; for( ; i < nbSplitF; i++) { Standard_Real aNextPar = aPrevPar + aStep; aFirstSplit->InsertBefore(i+1,aNextPar); aPrevPar = aNextPar; } if(nbSplitS) { aStep = (aSecondSplit->Value(2) - aSecondSplit->Value(1))/nbSplitS; aPrevPar = aSecondSplit->Value(1); for(i =1 ; i < nbSplitS; i++) { Standard_Real aNextPar = aPrevPar + aStep; aSecondSplit->InsertBefore(i+1,aNextPar); aPrevPar = aNextPar; } } }