// Created on: 1999-06-22 // Created by: data exchange team // Copyright (c) 1999-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. //======================================================================= //function : Set2dConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set2dConversion(const Standard_Boolean mode) { my2dMode = mode; } //======================================================================= //function : Get2dConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get2dConversion() const { return my2dMode; } //======================================================================= //function : Set3dConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConversion(const Standard_Boolean mode) { my3dMode = mode; } //======================================================================= //function : Get3dConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConversion() const { return my3dMode; } //======================================================================= //function : SetSurfaceConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetSurfaceConversion(const Standard_Boolean mode) { mySurfaceMode = mode; } //======================================================================= //function : GetSurfaceConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetSurfaceConversion() const { return mySurfaceMode; } //======================================================================= //function : Set3dLineConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dLineConversion(const Standard_Boolean mode) { my3dLineMode = mode; } //======================================================================= //function : Get3dLineConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dLineConversion() const { return my3dLineMode; } //======================================================================= //function : Set3dCircleConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dCircleConversion(const Standard_Boolean mode) { my3dCircleMode = mode; } //======================================================================= //function : Get3dCircleConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dCircleConversion() const { return my3dCircleMode; } //======================================================================= //function : Set3dConicConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConicConversion(const Standard_Boolean mode) { my3dConicMode = mode; } //======================================================================= //function : Get3dConicConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConicConversion() const { return my3dConicMode; } //======================================================================= //function : SetPlaneMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetPlaneMode(const Standard_Boolean mode) { myPlaneMode = mode; } //======================================================================= //function : GetPlaneMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetPlaneMode() const { return myPlaneMode; } //======================================================================= //function : SetRevolutionMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetRevolutionMode(const Standard_Boolean mode) { myRevolutionMode = mode; } //======================================================================= //function : GetRevolutionMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetRevolutionMode() const { return myRevolutionMode; } //======================================================================= //function : SetExtrusionMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetExtrusionMode(const Standard_Boolean mode) { myExtrusionMode = mode; } //======================================================================= //function : GetExtrusionMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetExtrusionMode() const { return myExtrusionMode; } //======================================================================= //function : SetBSplineMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetBSplineMode(const Standard_Boolean mode) { myBSplineMode = mode; } //======================================================================= //function : GetBSplineMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetBSplineMode() const { return myBSplineMode; }