// Created on: 2000-05-24 // Created by: data exchange team // Copyright (c) 2000-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. //======================================================================= //function : SetFace //purpose : //======================================================================= inline void ShapeUpgrade_EdgeDivide::SetFace(const TopoDS_Face& F) { myFace = F; } //======================================================================= //function : HasCurve2d //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_EdgeDivide::HasCurve2d() const { return myHasCurve2d; } //======================================================================= //function : HasCurve3d //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_EdgeDivide::HasCurve3d() const { return myHasCurve3d; } //======================================================================= //function : Knots2d //purpose : //======================================================================= inline Handle(TColStd_HSequenceOfReal) ShapeUpgrade_EdgeDivide::Knots2d() const { return myKnots2d; } //======================================================================= //function : Knots3d //purpose : //======================================================================= inline Handle(TColStd_HSequenceOfReal) ShapeUpgrade_EdgeDivide::Knots3d() const { return myKnots3d; }