// Created on: 2000-05-24 // Created by: data exchange team // Copyright (c) 2000-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. //======================================================================= //function : SetFace //purpose : //======================================================================= inline void ShapeUpgrade_EdgeDivide::SetFace(const TopoDS_Face& F) { myFace = F; } //======================================================================= //function : HasCurve2d //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_EdgeDivide::HasCurve2d() const { return myHasCurve2d; } //======================================================================= //function : HasCurve3d //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_EdgeDivide::HasCurve3d() const { return myHasCurve3d; } //======================================================================= //function : Knots2d //purpose : //======================================================================= inline Handle(TColStd_HSequenceOfReal) ShapeUpgrade_EdgeDivide::Knots2d() const { return myKnots2d; } //======================================================================= //function : Knots3d //purpose : //======================================================================= inline Handle(TColStd_HSequenceOfReal) ShapeUpgrade_EdgeDivide::Knots3d() const { return myKnots3d; }