// This file has been automatically generated from resource file src/Shaders/RaytraceBase.vs static const char Shaders_RaytraceBase_vs[] = "in vec4 occVertex;\n" "\n" "//! Normalized pixel coordinates.\n" "out vec2 vPixel;\n" "\n" "void main (void)\n" "{\n" " vPixel = vec2 ((occVertex.x + 1.f) * 0.5f,\n" " (occVertex.y + 1.f) * 0.5f);\n" "\n" " gl_Position = occVertex;\n" "}\n";