// This file has been automatically generated from resource file src/Shaders/PBRGeometry.glsl
static const char Shaders_PBRGeometry_glsl[] =
"//! Calculates geometry factor for Cook-Torrance BRDF.\n"
"float occPBRGeometry (in float theCosV,\n"
" in float theCosL,\n"
" in float theRoughness)\n"
"{\n"
" float k = theRoughness + 1.0;\n"
" k *= 0.125 * k;\n"
" float g1 = 1.0;\n"
" g1 /= theCosV * (1.0 - k) + k;\n"
" float g2 = 1.0;\n"
" g2 /= theCosL * (1.0 - k) + k;\n"
" return g1 * g2;\n"
"}\n";