// Created on: 2014-11-24 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_FrustumBuilder_HeaderFile #define _SelectMgr_FrustumBuilder_HeaderFile #include #include #include #include #include //! The purpose of this class is to provide unified interface for building //! selecting frustum depending on current camera projection and orientation //! matrices, window size and viewport parameters. class SelectMgr_FrustumBuilder : public Standard_Transient { public: //! Creates new frustum builder with empty matrices Standard_EXPORT SelectMgr_FrustumBuilder(); //! Stores current world view transformation matrix Standard_EXPORT void SetWorldViewMatrix (const Graphic3d_Mat4d& theWorldViewMatrix); //! @return current world view transformation matrix Standard_EXPORT const Graphic3d_Mat4d& WorldViewMatrix() const; //! Stores current projection matrix Standard_EXPORT void SetProjectionMatrix (const Graphic3d_Mat4d& theProjection); //! @return current projection matrix Standard_EXPORT const Graphic3d_Mat4d& ProjectionMatrix() const; //! Stores current world view projection matrix state for the orientation and projection matrices Standard_EXPORT void SetWorldViewProjState (const Graphic3d_WorldViewProjState& theState); //! @return current world view projection state Standard_EXPORT const Graphic3d_WorldViewProjState& WorldViewProjState() const; //! Stores current window width and height Standard_EXPORT void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight); //! Stores current viewport coordinates Standard_EXPORT void SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight); Standard_EXPORT void InvalidateViewport(); Standard_EXPORT void WindowSize (Standard_Integer& theWidth, Standard_Integer& theHeight) const; //! Calculates signed distance between plane with equation //! theEq and point thePnt Standard_EXPORT Standard_Real SignedPlanePntDist (const SelectMgr_Vec3& theEq, const SelectMgr_Vec3& thePnt) const; //! Projects 2d screen point onto view frustum plane: //! theZ = 0 - near plane, //! theZ = 1 - far plane Standard_EXPORT gp_Pnt ProjectPntOnViewPlane (const Standard_Real& theX, const Standard_Real& theY, const Standard_Real& theZ) const; DEFINE_STANDARD_RTTIEXT(SelectMgr_FrustumBuilder,Standard_Transient) private: //! Unprojects point from NDC coords to 3d world space gp_Pnt unProject (const gp_Pnt& thePnt) const; private: Graphic3d_Mat4d myWorldView; Graphic3d_Mat4d myProjection; Graphic3d_WorldViewProjState myWorldViewProjState; Standard_Integer myWidth; Standard_Integer myHeight; NCollection_Vec4 myViewport; Standard_Boolean myIsViewportSet; }; DEFINE_STANDARD_HANDLE(SelectMgr_FrustumBuilder, Standard_Transient) #endif // _SelectMgr_FrustumBuilder_HeaderFile