// Created on: 2015-03-16 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_Frustum_HeaderFile #define _SelectMgr_Frustum_HeaderFile #include #include #include #include #include #include #include //! This is an internal class containing representation of rectangular selecting frustum, created in case //! of point and box selection, and algorithms for overlap detection between selecting //! frustum and sensitive entities. The principle of frustum calculation: //! - for point selection: on a near view frustum plane rectangular neighborhood of //! user-picked point is created according to the pixel tolerance //! given and then this rectangle is projected onto far view frustum //! plane. This rectangles define the parallel bases of selecting frustum; //! - for box selection: box points are projected onto near and far view frustum planes. //! These 2 projected rectangles define parallel bases of selecting frustum. //! Overlap detection tests are implemented according to the terms of separating axis //! theorem (SAT). //! Vertex order: //! - for triangular frustum: V0_Near, V1_Near, V2_Near, //! V0_Far, V1_Far, V2_Far; //! - for rectangular frustum: LeftTopNear, LeftTopFar, //! LeftBottomNear,LeftBottomFar, //! RightTopNear, RightTopFar, //! RightBottomNear, RightBottomFar. //! Plane order in array: //! - for triangular frustum: V0V1, V1V2, V0V2, Near, Far; //! - for rectangular frustum: Top, Bottom, Left, Right, Near, Far. //! Uncollinear edge directions order: //! - for rectangular frustum: Horizontal, Vertical, //! LeftLower, RightLower, //! LeftUpper, RightUpper; //! - for triangular frustum: V0_Near - V0_Far, V1_Near - V1_Far, V2_Near - V2_Far, //! V1_Near - V0_Near, V2_Near - V1_Near, V2_Near - V0_Near. template class SelectMgr_Frustum : public SelectMgr_BaseFrustum { public: SelectMgr_Frustum() : SelectMgr_BaseFrustum() {}; protected: // SAT Tests for different objects //! Returns true if selecting volume is overlapped by axis-aligned bounding box //! with minimum corner at point theMinPt and maximum at point theMaxPt Standard_EXPORT Standard_Boolean hasOverlap (const SelectMgr_Vec3& theBoxMin, const SelectMgr_Vec3& theBoxMax, Standard_Boolean* theInside = NULL); //! SAT intersection test between defined volume and given point Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt); //! SAT intersection test between defined volume and given segment Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2); //! SAT intersection test between frustum given and planar convex polygon represented as ordered point set Standard_EXPORT Standard_Boolean hasOverlap (const TColgp_Array1OfPnt& theArrayOfPnts, gp_Vec& theNormal); //! SAT intersection test between defined volume and given triangle Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const gp_Pnt& thePnt3, gp_Vec& theNormal); private: //! Checks if AABB and frustum are separated along the given axis Standard_Boolean isSeparated (const SelectMgr_Vec3& theBoxMin, const SelectMgr_Vec3& theBoxMax, const gp_XYZ& theDirect, Standard_Boolean* theInside) const; //! Checks if triangle and frustum are separated along the given axis Standard_Boolean isSeparated (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const gp_Pnt& thePnt3, const gp_XYZ& theAxis) const; protected: gp_Vec myPlanes[N + 2]; //!< Plane equations gp_Pnt myVertices[N * 2]; //!< Vertices coordinates Standard_Real myMaxVertsProjections[N + 2]; //!< Cached projections of vertices onto frustum plane directions Standard_Real myMinVertsProjections[N + 2]; //!< Cached projections of vertices onto frustum plane directions Standard_Real myMaxOrthoVertsProjections[3]; //!< Cached projections of vertices onto directions of ortho unit vectors Standard_Real myMinOrthoVertsProjections[3]; //!< Cached projections of vertices onto directions of ortho unit vectors gp_Vec myEdgeDirs[6]; //!< Cached edge directions }; #include #endif // _SelectMgr_Frustum_HeaderFile