// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_BaseFrustum,Standard_Transient) //======================================================================= // function : SelectMgr_SelectingVolume // purpose : Creates new selecting volume with pixel toletance set to 2, // orthographic camera and empty frustum builder //======================================================================= SelectMgr_BaseFrustum::SelectMgr_BaseFrustum() : myPixelTolerance (2), myIsOrthographic (Standard_True) { myBuilder = new SelectMgr_FrustumBuilder(); } //======================================================================= // function : SetCamera // purpose : Passes camera projection and orientation matrices to builder //======================================================================= void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera) { myCamera = theCamera; myBuilder->SetWorldViewMatrix (theCamera->OrientationMatrix()); myBuilder->SetProjectionMatrix (theCamera->ProjectionMatrix()); myBuilder->SetWorldViewProjState (theCamera->WorldViewProjState()); myIsOrthographic = theCamera->IsOrthographic(); myBuilder->InvalidateViewport(); } //======================================================================= // function : SetCamera // purpose : Passes camera projection and orientation matrices to builder //======================================================================= void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection, const Graphic3d_Mat4d& theWorldView, const Standard_Boolean theIsOrthographic, const Graphic3d_WorldViewProjState& theWVPState) { myCamera.Nullify(); myBuilder->SetWorldViewMatrix (theWorldView); myBuilder->SetProjectionMatrix (theProjection); myBuilder->SetWorldViewProjState (theWVPState); myIsOrthographic = theIsOrthographic; } //======================================================================= // function : ProjectionMatrix // purpose : Returns current camera projection transformation common for // all selecting volumes //======================================================================= const Graphic3d_Mat4d& SelectMgr_BaseFrustum::ProjectionMatrix() const { return myBuilder->ProjectionMatrix(); } //======================================================================= // function : WorldViewMatrix // purpose : Returns current camera world view transformation common for // all selecting volumes //======================================================================= const Graphic3d_Mat4d& SelectMgr_BaseFrustum::WorldViewMatrix() const { return myBuilder->WorldViewMatrix(); } //======================================================================= // function : WorldViewProjState // purpose : Returns current camera world view projection transformation // state //======================================================================= const Graphic3d_WorldViewProjState& SelectMgr_BaseFrustum::WorldViewProjState() const { return myBuilder->WorldViewProjState(); } //======================================================================= // function : SetViewport // purpose : Passes viewport parameters to builder //======================================================================= void SelectMgr_BaseFrustum::SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight) { myBuilder->SetViewport (theX, theY, theWidth, theHeight); } //======================================================================= // function : SetPixelTolerance // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetPixelTolerance (const Standard_Integer theTol) { myPixelTolerance = theTol; } //======================================================================= // function : SetWindowSize // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight) { myBuilder->SetWindowSize (theWidth, theHeight); } //======================================================================= // function : WindowSize // purpose : //======================================================================= void SelectMgr_BaseFrustum::WindowSize (Standard_Integer& theWidth, Standard_Integer& theHeight) const { myBuilder->WindowSize (theWidth, theHeight); } //======================================================================= // function : SetBuilder // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder) { myBuilder.Nullify(); myBuilder = theBuilder; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and // given axis-aligned box //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/, const SelectMgr_Vec3& /*theBoxMax*/, const SelectMgr_ViewClipRange& /*theClipRange*/, SelectBasics_PickResult& /*thePickResult*/) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/, const SelectMgr_Vec3& /*theBoxMax*/, Standard_Boolean* /*theInside*/) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/, const SelectMgr_ViewClipRange& /*theClipRange*/, SelectBasics_PickResult& ) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and given // ordered set of points, representing line segments. The test // may be considered of interior part or boundary line defined // by segments depending on given sensitivity type //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const TColgp_Array1OfPnt& /*theArrayOfPnts*/, Select3D_TypeOfSensitivity /*theSensType*/, const SelectMgr_ViewClipRange& /*theClipRange*/, SelectBasics_PickResult& ) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and given // triangle. The test may be considered of interior part or // boundary line defined by triangle vertices depending on // given sensitivity type //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/, const gp_Pnt& /*thePt2*/, const gp_Pnt& /*thePt3*/, Select3D_TypeOfSensitivity /*theSensType*/, const SelectMgr_ViewClipRange& /*theClipRange*/, SelectBasics_PickResult& ) const { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Checks if line segment overlaps selecting volume //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt1*/, const gp_Pnt& /*thePnt2*/, const SelectMgr_ViewClipRange& /*theClipRange*/, SelectBasics_PickResult& ) const { return Standard_False; } //======================================================================= // function : DistToGeometryCenter // purpose : Measures distance between 3d projection of user-picked // screen point and given point theCOG //======================================================================= Standard_Real SelectMgr_BaseFrustum::DistToGeometryCenter (const gp_Pnt& /*theCOG*/) const { return DBL_MAX; } //======================================================================= // function : DetectedPoint // purpose : //======================================================================= gp_Pnt SelectMgr_BaseFrustum::DetectedPoint (const Standard_Real /*theDepth*/) const { return gp_Pnt (RealLast(), RealLast(), RealLast()); } //======================================================================= //function : DumpJson //purpose : //======================================================================= void SelectMgr_BaseFrustum::DumpJson (Standard_OStream& theOStream, Standard_Integer) const { OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPixelTolerance) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsOrthographic) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myBuilder) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myCamera) }