// Created on: 2014-05-29 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_SensitiveSet_Header #define _Select3D_SensitiveSet_Header #include #include #include #include //! This class is base class for handling overlap detection of complex sensitive //! entities. It provides an interface for building BVH tree for some set of entities. //! Thereby, each iteration of overlap detection is a traverse of BVH tree in fact. //! To use speed-up hierarchical structure in a custom complex sensitive entity, it is //! necessary to make that custom entity a descendant of this class and organize sub-entities //! in some container which allows referencing to elements by index. Note that methods taking //! index as a parameter are used for BVH build and the range of given index is [0; Size() - 1]. //! For example of usage see Select3D_SensitiveTriangulation. class Select3D_SensitiveSet : public Select3D_SensitiveEntity { DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveSet, Select3D_SensitiveEntity) public: //! Return global instance to default BVH builder. Standard_EXPORT static const Handle(Select3D_BVHBuilder3d)& DefaultBVHBuilder(); //! Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!). Standard_EXPORT static void SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder); public: //! Creates new empty sensitive set and its content Standard_EXPORT Select3D_SensitiveSet (const Handle(SelectMgr_EntityOwner)& theOwnerId); public: //! Returns the amount of sub-entities of the complex entity virtual Standard_Integer Size() const = 0; //! Returns bounding box of sub-entity with index theIdx in sub-entity list virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const = 0; //! Returns geometry center of sensitive entity index theIdx along the given axis theAxis virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const = 0; //! Swaps items with indexes theIdx1 and theIdx2 virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) = 0; //! Checks whether one or more entities of the set overlap current selecting volume. //! Implements the traverse of BVH tree built for the set virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult) Standard_OVERRIDE { return matches (theMgr, thePickResult, false); } //! Builds BVH tree for sensitive set. //! Must be called manually to build BVH tree for any sensitive set //! in case if its content was initialized not in a constructor, //! but element by element Standard_EXPORT virtual void BVH() Standard_OVERRIDE; //! Sets the method (builder) used to construct BVH. void SetBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder) { myContent.SetBuilder (theBuilder); } //! Marks BVH tree of the set as outdated. It will be rebuild //! at the next call of BVH() void MarkDirty() { myContent.MarkDirty(); } //! Returns bounding box of the whole set. //! This method should be redefined in Select3D_SensitiveSet descendants Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE; //! Returns center of the whole set. //! This method should be redefined in Select3D_SensitiveSet descendants Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE; //! Destroys cross-reference to avoid memory leak Standard_EXPORT virtual void Clear() Standard_OVERRIDE; //! Returns a number of nodes in 1 BVH leaf Standard_Integer GetLeafNodeSize() const { return myContent.Builder()->LeafNodeSize(); } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; protected: //! Checks whether one or more entities of the set overlap current selecting volume. //! Implements the traverse of BVH tree built for the set //! @param theMgr selection manager //! @param thePickResult picking result (for picking by ray) //! @param theToCheckAllInside flag indicating that even with SelectMgr_SelectingVolumeManager::IsOverlapAllowed() returning FALSE //! the method will return TRUE if at least one sub-element is fully inside selection volume ::elementIsInside(); //! this is useful for entities allowing local selection of sub-elements using single Owner object. Standard_EXPORT Standard_Boolean matches (SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult, Standard_Boolean theToCheckAllInside); //! Checks whether the entity with index theIdx (partially) overlaps the current selecting volume. //! @param thePickResult [OUT] picking result, should update minimum depth //! @param theMgr [IN] selection manager //! @param theElemIdx [IN] element index within BVH tree to check //! @param theIsFullInside [IN] when TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection); //! in this case algorithm might skip checking the element and just register it as detected virtual Standard_Boolean overlapsElement (SelectBasics_PickResult& thePickResult, SelectBasics_SelectingVolumeManager& theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) = 0; //! Checks whether the entity with index theIdx is (fully) inside the current selecting volume //! @param theMgr [IN] selection manager //! @param theElemIdx [IN] element index within BVH tree to check //! @param theIsFullInside [IN] when TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection); //! in this case algorithm might skip checking the element and just register it as detected virtual Standard_Boolean elementIsInside (SelectBasics_SelectingVolumeManager& theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) = 0; //! Calculates distance from the 3d projection of used-picked screen point to center of the geometry virtual Standard_Real distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr) = 0; protected: //! The purpose of this class is to provide a link between BVH_PrimitiveSet //! and Select3D_SensitiveSet instance to build BVH tree for set of sensitives. class BvhPrimitiveSet : public BVH_PrimitiveSet3d { public: //! Empty constructor. BvhPrimitiveSet() : BVH_PrimitiveSet3d (Handle(Select3D_BVHBuilder3d)()) {} //! Destructor. ~BvhPrimitiveSet() {} //! Setup sensitivity set. void SetSensitiveSet (Select3D_SensitiveSet* theSensitiveSet) { mySensitiveSet = theSensitiveSet; MarkDirty(); } //! Returns the length of set of sensitives virtual Standard_Integer Size() const Standard_OVERRIDE { return mySensitiveSet->Size(); } //! Returns bounding box of sensitive with index theIdx virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE { return mySensitiveSet->Box (theIdx); } //! Make inherited method Box() visible to avoid CLang warning using BVH_PrimitiveSet3d::Box; //! Returns center of sensitive with index theIdx in the set along the given axis theAxis virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const Standard_OVERRIDE { return mySensitiveSet->Center (theIdx, theAxis); } //! Swaps items with indexes theIdx1 and theIdx2 in the set virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) Standard_OVERRIDE { mySensitiveSet->Swap (theIdx1, theIdx2); } //! Returns the tree built for set of sensitives const opencascade::handle >& GetBVH() { return BVH(); } //! Dumps the content of me into the stream void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const { (void)theOStream; (void)theDepth; } protected: Select3D_SensitiveSet* mySensitiveSet; //!< Set of sensitive entities }; protected: BvhPrimitiveSet myContent; //!< A link between sensitive entity and BVH_PrimitiveSet Standard_Integer myDetectedIdx; //!< Index of detected primitive in BVH sorted primitive array }; DEFINE_STANDARD_HANDLE(Select3D_SensitiveSet, Select3D_SensitiveEntity) #endif // _Select3D_SensitiveSet_Header