// Created on: 1998-04-16 // Created by: Robert COUBLANC // Copyright (c) 1998-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_SensitiveGroup_HeaderFile #define _Select3D_SensitiveGroup_HeaderFile #include #include #include #include #include //! A framework to define selection of a sensitive group //! by a sensitive entity which is a set of 3D sensitive entities. //! Remark: 2 modes are possible for rectangle selection //! the group is considered selected //! 1) when all the entities inside are selected in the rectangle //! 2) only one entity inside is selected by the rectangle //! By default the "Match All entities" mode is set. class Select3D_SensitiveGroup : public Select3D_SensitiveSet { DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveGroup, Select3D_SensitiveSet) public: //! Constructs an empty sensitive group object. //! This is a set of sensitive 3D entities. The sensitive //! entities will be defined using the function Add to fill //! the entity owner OwnerId. If MatchAll is false, nothing can be added. Standard_EXPORT Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId, const Standard_Boolean theIsMustMatchAll = Standard_True); //! Constructs a sensitive group object defined by the list //! TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. Standard_EXPORT Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId, Select3D_EntitySequence& theEntities, const Standard_Boolean theIsMustMatchAll = Standard_True); //! Gets group content const Select3D_IndexedMapOfEntity& Entities() const { return myEntities; } //! Access entity by index [1, NbSubElements()]. const Handle(Select3D_SensitiveEntity)& SubEntity (const Standard_Integer theIndex) const { return myEntities.FindKey (theIndex); } //! Return last detected entity. Handle(Select3D_SensitiveEntity) LastDetectedEntity() const { const Standard_Integer anIndex = LastDetectedEntityIndex(); return anIndex != -1 ? myEntities.FindKey (anIndex) : Handle(Select3D_SensitiveEntity)(); } //! Return index of last detected entity. Standard_Integer LastDetectedEntityIndex() const { return myDetectedIdx != -1 ? myBVHPrimIndexes.Value (myDetectedIdx) : -1; } //! Adds the list of sensitive entities LL to the empty //! sensitive group object created at construction time. Standard_EXPORT void Add (Select3D_EntitySequence& theEntities); //! Adds the sensitive entity aSensitive to the non-empty //! sensitive group object created at construction time. Standard_EXPORT void Add (const Handle(Select3D_SensitiveEntity)& theSensitive); Standard_EXPORT void Remove (const Handle(Select3D_SensitiveEntity)& theSensitive); //! Removes all sensitive entities from the list used at the //! time of construction, or added using the function Add. Standard_EXPORT void Clear() Standard_OVERRIDE; //! Returns true if the sensitive entity aSensitive is in //! the list used at the time of construction, or added using the function Add. Standard_EXPORT Standard_Boolean IsIn (const Handle(Select3D_SensitiveEntity)& theSensitive) const; //! Sets the requirement that all sensitive entities in the //! list used at the time of construction, or added using //! the function Add must be matched. void SetMatchType (const Standard_Boolean theIsMustMatchAll) { myMustMatchAll = theIsMustMatchAll; } //! Returns true if all sensitive entities in the list used //! at the time of construction, or added using the function Add must be matched. Standard_Boolean MustMatchAll() const { return myMustMatchAll; } //! Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. //! Can be useful for sensitive entities holding detection results as class property. Standard_Boolean ToCheckOverlapAll() const { return myToCheckOverlapAll; } //! Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. //! Can be useful for sensitive entities holding detection results as class property. void SetCheckOverlapAll (Standard_Boolean theToCheckAll) { myToCheckOverlapAll = theToCheckAll; } //! Checks whether the group overlaps current selecting volume Standard_EXPORT virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult) Standard_OVERRIDE; //! Returns the amount of sub-entities Standard_EXPORT virtual Standard_Integer NbSubElements() Standard_OVERRIDE; Standard_EXPORT virtual Handle(Select3D_SensitiveEntity) GetConnected() Standard_OVERRIDE; //! Sets the owner for all entities in group Standard_EXPORT void Set (const Handle(SelectBasics_EntityOwner)& theOwnerId) Standard_OVERRIDE; //! Returns bounding box of the group. If location transformation //! is set, it will be applied Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE; //! Returns center of entity set. If location transformation //! is set, it will be applied Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE; //! Returns bounding box of sensitive entity with index theIdx Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE; //! Returns geometry center of sensitive entity index theIdx in //! the vector along the given axis theAxis Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const Standard_OVERRIDE; //! Swaps items with indexes theIdx1 and theIdx2 in the vector Standard_EXPORT virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) Standard_OVERRIDE; //! Returns the length of vector of sensitive entities Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE; protected: //! Checks whether the entity with index theIdx overlaps the current selecting volume Standard_EXPORT virtual Standard_Boolean overlapsElement (SelectBasics_PickResult& thePickResult, SelectBasics_SelectingVolumeManager& theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) Standard_OVERRIDE; //! Checks whether the entity with index theIdx is inside the current selecting volume Standard_EXPORT virtual Standard_Boolean elementIsInside (SelectBasics_SelectingVolumeManager& theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) Standard_OVERRIDE; //! Calculates distance from the 3d projection of used-picked screen point to center of the geometry Standard_EXPORT virtual Standard_Real distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr) Standard_OVERRIDE; private: Select3D_IndexedMapOfEntity myEntities; //!< Grouped sensitive entities Standard_Boolean myMustMatchAll; //!< Determines whether all entities in the group should be overlapped or not Standard_Boolean myToCheckOverlapAll; //!< flag to check overlapping with all entities within rectangular/polygonal selection gp_Pnt myCenter; //!< Center of geometry of the group mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the group NCollection_Vector myBVHPrimIndexes; //!< Vector of sub-entities indexes for BVH tree build }; DEFINE_STANDARD_HANDLE(Select3D_SensitiveGroup, Select3D_SensitiveEntity) #endif // _Select3D_SensitiveGroup_HeaderFile