// Created on: 1995-03-13 // Created by: Robert COUBLANC // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_SensitiveEntity_HeaderFile #define _Select3D_SensitiveEntity_HeaderFile #include #include #include #include #include #include #include #include #include #include class SelectMgr_EntityOwner; //! Abstract framework to define 3D sensitive entities. class Select3D_SensitiveEntity : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveEntity, Standard_Transient) public: //! Returns pointer to owner of the entity const Handle(SelectMgr_EntityOwner)& OwnerId() const { return myOwnerId; } //! Sets owner of the entity virtual void Set (const Handle(SelectMgr_EntityOwner)& theOwnerId) { myOwnerId = theOwnerId; } //! allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. Standard_Integer SensitivityFactor() const { return mySFactor; } //! Allows to manage sensitivity of a particular sensitive entity void SetSensitivityFactor (const Standard_Integer theNewSens) { Standard_ASSERT_RAISE (theNewSens > 0, "Error! Selection sensitivity have positive value."); mySFactor = theNewSens; } //! Originally this method intended to return sensitive entity with new location aLocation, //! but currently sensitive entities do not hold a location, //! instead HasLocation() and Location() methods call corresponding entity owner's methods. //! Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. //! You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. virtual Handle(Select3D_SensitiveEntity) GetConnected() { return Handle(Select3D_SensitiveEntity)(); } //! Checks whether sensitive overlaps current selecting volume. //! Stores minimum depth, distance to center of geometry and closest point detected into thePickResult virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult) = 0; //! Returns the number of sub-entities or elements in sensitive entity. //! Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step //! or is light-weighted so the tree can be build on demand with unnoticeable delay. virtual Standard_Integer NbSubElements() const = 0; //! Returns bounding box of a sensitive with transformation applied virtual Select3D_BndBox3d BoundingBox() = 0; //! Returns center of a sensitive with transformation applied virtual gp_Pnt CenterOfGeometry() const = 0; //! Builds BVH tree for a sensitive if needed virtual void BVH() {} //! Clears up all resources and memory virtual void Clear() { Set (Handle(SelectMgr_EntityOwner)()); } //! Returns true if the shape corresponding to the entity has init location virtual Standard_Boolean HasInitLocation() const { return Standard_False; } //! Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. //! Otherwise, returns identity matrix. virtual gp_GTrsf InvInitLocation() const { return gp_GTrsf(); } protected: Standard_EXPORT Select3D_SensitiveEntity (const Handle(SelectMgr_EntityOwner)& theOwnerId); protected: Handle(SelectMgr_EntityOwner) myOwnerId; Standard_Integer mySFactor; }; DEFINE_STANDARD_HANDLE(Select3D_SensitiveEntity, Standard_Transient) // for porting old code typedef Select3D_SensitiveEntity SelectBasics_SensitiveEntity; #endif // _Select3D_SensitiveEntity_HeaderFile