// Created on: 2016-02-25 // Created by: Kirill Gavrilov // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_BVHIndexBuffer_Header #define _Select3D_BVHIndexBuffer_Header #include #include #include #include //! Index buffer for BVH tree. class Select3D_BVHIndexBuffer : public Graphic3d_Buffer { public: //! Empty constructor. Select3D_BVHIndexBuffer (const Handle(NCollection_BaseAllocator)& theAlloc) : Graphic3d_Buffer (theAlloc), myHasPatches (false) {} bool HasPatches() const { return myHasPatches; } //! Allocates new empty index array bool Init (const Standard_Integer theNbElems, const bool theHasPatches) { release(); Stride = sizeof(unsigned int); myHasPatches = theHasPatches; if (theHasPatches) { Stride += sizeof(unsigned int); } NbElements = theNbElems; NbAttributes = 0; if (NbElements != 0 && !Allocate (size_t(Stride) * size_t(NbElements))) { release(); return false; } return true; } //! Access index at specified position Standard_Integer Index (const Standard_Integer theIndex) const { return Standard_Integer(*reinterpret_cast(value (theIndex))); } //! Access index at specified position Standard_Integer PatchSize (const Standard_Integer theIndex) const { return myHasPatches ? Standard_Integer(*reinterpret_cast(value (theIndex) + sizeof(unsigned int))) : 1; } //! Change index at specified position void SetIndex (const Standard_Integer theIndex, const Standard_Integer theValue) { *reinterpret_cast(changeValue (theIndex)) = (unsigned int )theValue; } //! Change index at specified position void SetIndex (const Standard_Integer theIndex, const Standard_Integer theValue, const Standard_Integer thePatchSize) { *reinterpret_cast(changeValue (theIndex)) = (unsigned int )theValue; *reinterpret_cast(changeValue (theIndex) + sizeof(unsigned int)) = (unsigned int )thePatchSize; } private: bool myHasPatches; public: DEFINE_STANDARD_RTTI_INLINE(Select3D_BVHIndexBuffer,Graphic3d_Buffer) }; DEFINE_STANDARD_HANDLE(Select3D_BVHIndexBuffer, Graphic3d_Buffer) #endif // _Select3D_BVHIndexBuffer_Header