// Author: Kirill Gavrilov // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWObj_TriangulationReader_HeaderFile #define _RWObj_TriangulationReader_HeaderFile #include #include #include //! Interface to store shape attributes into document. class RWObj_IShapeReceiver { public: //! @param theShape shape to register //! @param theName shape name //! @param theMaterial shape material //! @param theIsRootShape indicates that this is a root object (free shape) virtual void BindNamedShape (const TopoDS_Shape& theShape, const TCollection_AsciiString& theName, const RWObj_Material* theMaterial, const Standard_Boolean theIsRootShape) = 0; }; //! RWObj_Reader implementation dumping OBJ file into Poly_Triangulation. class RWObj_TriangulationReader : public RWObj_Reader { DEFINE_STANDARD_RTTIEXT(RWObj_TriangulationReader, RWObj_Reader) public: //! Constructor. RWObj_TriangulationReader() : myShapeReceiver (NULL), myToCreateShapes (Standard_True) {} //! Set flag to create shapes. void SetCreateShapes (Standard_Boolean theToCreateShapes) { myToCreateShapes = theToCreateShapes; } //! Set shape receiver callback. void SetShapeReceiver (RWObj_IShapeReceiver* theReceiver) { myShapeReceiver = theReceiver; } //! Create Poly_Triangulation from collected data Standard_EXPORT virtual Handle(Poly_Triangulation) GetTriangulation(); //! Return result shape. Standard_EXPORT TopoDS_Shape ResultShape(); protected: //! Flush active sub-mesh. Standard_EXPORT virtual Standard_Boolean addMesh (const RWObj_SubMesh& theMesh, const RWObj_SubMeshReason theReason) Standard_OVERRIDE; //! Retrieve sub-mesh node position. virtual gp_Pnt getNode (Standard_Integer theIndex) const Standard_OVERRIDE { return myNodes.Value (theIndex - 1); } //! Add new node. virtual Standard_Integer addNode (const gp_Pnt& thePnt) Standard_OVERRIDE { myNodes.Append (thePnt); return myNodes.Size(); } //! Ignore normal. virtual void setNodeNormal (const Standard_Integer theIndex, const Graphic3d_Vec3& theNormal) Standard_OVERRIDE { myNormals.SetValue (theIndex - 1, theNormal); } //! Ignore texture coordinates. virtual void setNodeUV (const Standard_Integer theIndex, const Graphic3d_Vec2& theUV) Standard_OVERRIDE { myNodesUV.SetValue (theIndex - 1, theUV); } //! Add element. virtual void addElement (Standard_Integer theN1, Standard_Integer theN2, Standard_Integer theN3, Standard_Integer theN4) Standard_OVERRIDE { myTriangles.Append (Poly_Triangle (theN1, theN2, theN3)); if (theN4 != -1) { myTriangles.Append (Poly_Triangle (theN1, theN3, theN4)); } } protected: //! Add sub-shape into specified shape Standard_EXPORT Standard_Boolean addSubShape (TopoDS_Shape& theParent, const TopoDS_Shape& theSubShape, const Standard_Boolean theToExpandCompound); protected: NCollection_Vector myNodes; //!< nodes of currently filled triangulation NCollection_Vector myNormals; //!< normals of currently filled triangulation NCollection_Vector myNodesUV; //!< UVs of currently filled triangulation NCollection_Vector myTriangles; //!< indexes of currently filled triangulation RWObj_IShapeReceiver* myShapeReceiver; //!< optional shape receiver TopoDS_Compound myResultShape; //!< result shape as Compound of objects TopoDS_Compound myLastObjectShape; //!< Compound containing current object groups TopoDS_Shape myLastGroupShape; //!< current group shape - either a single Face or Compound of Faces TCollection_AsciiString myLastGroupName; //!< current group name TCollection_AsciiString myLastFaceMaterial;//!< last face material name Standard_Boolean myToCreateShapes; //!< create a single triangulation }; #endif // _RWObj_TriangulationReader_HeaderFile