// Copyright (c) 2018-2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWGltf_GltfSceneNodeMap_HeaderFile #define _RWGltf_GltfSceneNodeMap_HeaderFile #include #include //! Indexed map of scene nodes with custom search algorithm. class RWGltf_GltfSceneNodeMap : public NCollection_IndexedMap { public: //! Empty constructor. RWGltf_GltfSceneNodeMap() {} //! Find index from document node string identifier. Standard_Integer FindIndex (const TCollection_AsciiString& theNodeId) const { if (IsEmpty()) { return 0; } for (IndexedMapNode* aNode1Iter = (IndexedMapNode* )myData1[::HashCode (theNodeId, NbBuckets())]; aNode1Iter != NULL; aNode1Iter = (IndexedMapNode* )aNode1Iter->Next()) { if (::IsEqual (aNode1Iter->Key1().Id, theNodeId)) { return aNode1Iter->Index(); } } return 0; } }; #endif // _RWGltf_GltfSceneNodeMap_HeaderFile