// Author: Kirill Gavrilov // Copyright (c) 2016-2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWGltf_CafReader_HeaderFile #define _RWGltf_CafReader_HeaderFile #include #include #include #include class RWMesh_TriangulationReader; //! The glTF (GL Transmission Format) mesh reader into XDE document. class RWGltf_CafReader : public RWMesh_CafReader { DEFINE_STANDARD_RTTIEXT(RWGltf_CafReader, RWMesh_CafReader) public: //! Empty constructor. Standard_EXPORT RWGltf_CafReader(); //! Return TRUE if multithreaded optimizations are allowed; FALSE by default. bool ToParallel() const { return myToParallel; } //! Setup multithreaded execution. void SetParallel (bool theToParallel) { myToParallel = theToParallel; } //! Return TRUE if Nodes without Geometry should be ignored, TRUE by default. bool ToSkipEmptyNodes() { return myToSkipEmptyNodes; } //! Set flag to ignore nodes without Geometry. void SetSkipEmptyNodes (bool theToSkip) { myToSkipEmptyNodes = theToSkip; } //! Return TRUE if all scenes in the document should be loaded, FALSE by default which means only main (default) scene will be loaded. bool ToLoadAllScenes() const { return myToLoadAllScenes; } //! Set flag to flag to load all scenes in the document, FALSE by default which means only main (default) scene will be loaded. void SetLoadAllScenes (bool theToLoadAll) { myToLoadAllScenes = theToLoadAll; } //! Set flag to use Mesh name in case if Node name is empty, TRUE by default. bool ToUseMeshNameAsFallback() { return myUseMeshNameAsFallback; } //! Set flag to use Mesh name in case if Node name is empty. void SetMeshNameAsFallback (bool theToFallback) { myUseMeshNameAsFallback = theToFallback; } //! Return flag to fill in triangulation using double or single precision; FALSE by default. bool IsDoublePrecision() const { return myIsDoublePrecision; } //! Set flag to fill in triangulation using double or single precision. void SetDoublePrecision (bool theIsDouble) { myIsDoublePrecision = theIsDouble; } //! Returns TRUE if data loading should be skipped and can be performed later; FALSE by default. bool ToSkipLateDataLoading() { return myToSkipLateDataLoading; } //! Sets flag to skip data loading. void SetToSkipLateDataLoading (bool theToSkip) { myToSkipLateDataLoading = theToSkip; } //! Returns TRUE if data should be loaded into itself without its transfering to new structure. //! It allows to keep information about deferred storage to load/unload this data later. //! TRUE by default. bool ToKeepLateData() { return myToKeepLateData; } //! Sets flag to keep information about deferred storage to load/unload data later. void SetToKeepLateData (bool theToKeep) { myToKeepLateData = theToKeep; } //! Returns TRUE if additional debug information should be print; FALSE by default. bool ToPrintDebugMessages() const { return myToPrintDebugMessages; } //! Sets flag to print debug information. void SetToPrintDebugMessages (const Standard_Boolean theToPrint) { myToPrintDebugMessages = theToPrint; } protected: //! Read the mesh from specified file. Standard_EXPORT virtual Standard_Boolean performMesh (const TCollection_AsciiString& theFile, const Message_ProgressRange& theProgress, const Standard_Boolean theToProbe) Standard_OVERRIDE; //! Create primitive array reader context. //! Can be overridden by sub-class to read triangulation into application-specific data structures instead of Poly_Triangulation. //! Default implementation creates RWGltf_TriangulationReader. Standard_EXPORT virtual Handle(RWMesh_TriangulationReader) createMeshReaderContext() const; //! Read late data from RWGltf_GltfLatePrimitiveArray stored as Poly_Triangulation within faces. Standard_EXPORT virtual Standard_Boolean readLateData (NCollection_Vector& theFaces, const TCollection_AsciiString& theFile, const Message_ProgressRange& theProgress); //! Set reader for each late data. Standard_EXPORT void updateLateDataReader (NCollection_Vector& theFaces, const Handle(RWMesh_TriangulationReader)& theReader) const; protected: class CafReader_GltfBaseLoadingFunctor; class CafReader_GltfFullDataLoadingFunctor; class CafReader_GltfStreamDataLoadingFunctor; protected: Standard_Boolean myToParallel; //!< flag to use multithreading; FALSE by default Standard_Boolean myToSkipEmptyNodes; //!< ignore nodes without Geometry; TRUE by default Standard_Boolean myToLoadAllScenes; //!< flag to load all scenes in the document, FALSE by default Standard_Boolean myUseMeshNameAsFallback; //!< flag to use Mesh name in case if Node name is empty, TRUE by default Standard_Boolean myIsDoublePrecision; //!< flag to fill in triangulation using single or double precision Standard_Boolean myToSkipLateDataLoading; //!< flag to skip triangulation loading Standard_Boolean myToKeepLateData; //!< flag to keep information about deferred storage to load/unload triangulation later Standard_Boolean myToPrintDebugMessages; //!< flag to print additional debug information }; #endif // _RWGltf_CafReader_HeaderFile