// Created on: 2016-02-04 // Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include //======================================================================= //function : Constructor //purpose : //======================================================================= Prs3d_ToolSphere::Prs3d_ToolSphere (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) : myRadius (theRadius) { mySlicesNb = theNbSlices; myStacksNb = theNbStacks; } //======================================================================= //function : Vertex //purpose : //======================================================================= gp_Pnt Prs3d_ToolSphere::Vertex (const Standard_Real theU, const Standard_Real theV) { const Standard_Real aU = theU * M_PI * 2.0; const Standard_Real aV = theV * M_PI; return gp_Pnt (myRadius * Cos (aU) * Sin (aV), -myRadius * Sin (aU) * Sin (aV), myRadius * Cos (aV)); } //======================================================================= //function : Add //purpose : //======================================================================= gp_Dir Prs3d_ToolSphere::Normal (const Standard_Real theU, const Standard_Real theV) { const Standard_Real aU = theU * M_PI * 2.0; const Standard_Real aV = theV * M_PI; return gp_Dir (Cos (aU) * Sin (aV), -Sin (aU) * Sin (aV), Cos (aV)); } //======================================================================= //function : Perform //purpose : //======================================================================= Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSphere::Create (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf) { Handle(Graphic3d_ArrayOfTriangles) anArray; Prs3d_ToolSphere aTool (theRadius, theNbSlices, theNbStacks); aTool.FillArray (anArray, theTrsf); return anArray; }