// Created on: 2016-02-04 // Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ToolQuadric_HeaderFile #define _Prs3d_ToolQuadric_HeaderFile #include #include #include #include #include #include #include #include //! Base class to build 3D surfaces presentation of quadric surfaces. class Prs3d_ToolQuadric { public: DEFINE_STANDARD_ALLOC //! Generate primitives for 3D quadric surface and fill the given array. Optional transformation is applied. Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, const gp_Trsf& theTrsf); //! Generate primitives for 3D quadric surface presentation and fill the given array and poly triangulation structure. Optional transformation is applied. Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, Handle(Poly_Triangulation)& theTriangulation, const gp_Trsf& theTrsf); //! Number of triangles for presentation with the given params. static Standard_Integer TrianglesNb (const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb) { return theSlicesNb * theStacksNb * 2; } protected: //! Method implements an algorithm to generate arrays of vertices and normals for 3D surface. Standard_EXPORT void fillArrays (const gp_Trsf& theTrsf, TColgp_Array1OfPnt& theArray, NCollection_Array1& theNormals); //! Number of triangles in generated presentation. Standard_Integer TrianglesNb() const { return mySlicesNb * myStacksNb * 2; } //! Redefine this method to generate vertex at given parameters. virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) = 0; //! Redefine this method to generate normal at given parameters. virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) = 0; protected: Standard_Integer mySlicesNb; Standard_Integer myStacksNb; }; #endif // _Prs3d_ToolQuadric_HeaderFile