// Created on: 2016-02-04 // Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ToolDisk_HeaderFile #define _Prs3d_ToolDisk_HeaderFile #include //! Standard presentation algorithm that outputs graphical primitives for disk surface. class Prs3d_ToolDisk : public Prs3d_ToolQuadric { public: //! Generate primitives for 3D quadric surface and return a filled array. Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theInnerRadius, const Standard_Real theOuterRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf); public: //! Initializes the algorithm. Standard_EXPORT Prs3d_ToolDisk (const Standard_Real theInnerRadius, const Standard_Real theOuterRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks); //! Set angle range in radians [0, 2*PI] by default. //! @param theStartAngle [in] Start angle in counter clockwise order //! @param theEndAngle [in] End angle in counter clockwise order void SetAngleRange (Standard_Real theStartAngle, Standard_Real theEndAngle) { myStartAngle = theStartAngle; myEndAngle = theEndAngle; } protected: //! Computes vertex at given parameter location of the surface. Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; //! Computes normal at given parameter location of the surface. virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE { return gp_Dir (0.0, 0.0, -1.0); } protected: Standard_Real myInnerRadius; Standard_Real myOuterRadius; Standard_Real myStartAngle; //!< Start angle in counter clockwise order Standard_Real myEndAngle; //!< End angle in counter clockwise order }; #endif