#include Handle (Graphic3d_Group) Prs3d_Root::CurrentGroup (const Handle (Prs3d_Presentation)& Prs3d) { return Prs3d->CurrentGroup(); } Handle (Graphic3d_Group) Prs3d_Root::NewGroup (const Handle (Prs3d_Presentation)& Prs3d) { return Prs3d->NewGroup(); }