// Created on: 1992-08-26 // Created by: Jean Louis FRENKEL // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_HeaderFile #define _Prs3d_HeaderFile #include #include #include #include #include #include class Poly_Triangulation; //! The Prs3d package provides the following services //! - a presentation object (the context for all //! modifications to the display, its presentation will be //! displayed in every view of an active viewer) //! - an attribute manager governing how objects such //! as color, width, and type of line are displayed; //! these are generic objects, whereas those in //! StdPrs are specific geometries and topologies. //! - generic algorithms providing default settings for //! objects such as points, curves, surfaces and shapes //! - a root object which provides the abstract //! framework for the DsgPrs definitions at work in //! display of dimensions, relations and trihedra. class Prs3d { public: DEFINE_STANDARD_ALLOC //! draws an arrow at a given location, with respect //! to a given direction. Standard_EXPORT static Standard_Boolean MatchSegment (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real aDistance, const gp_Pnt& p1, const gp_Pnt& p2, Standard_Real& dist); //! Computes the absolute deflection value based on relative deflection Prs3d_Drawer::DeviationCoefficient(). //! @param theBndMin [in] bounding box min corner //! @param theBndMax [in] bounding box max corner //! @param theDeviationCoefficient [in] relative deflection coefficient from Prs3d_Drawer::DeviationCoefficient() //! @return absolute deflection coefficient based on bounding box dimensions static Standard_Real GetDeflection (const Graphic3d_Vec3d& theBndMin, const Graphic3d_Vec3d& theBndMax, const Standard_Real theDeviationCoefficient) { const Graphic3d_Vec3d aDiag = theBndMax - theBndMin; return aDiag.maxComp() * theDeviationCoefficient * 4.0; } //! Computes the absolute deflection value based on relative deflection Prs3d_Drawer::DeviationCoefficient(). //! @param theBndBox [in] bounding box //! @param theDeviationCoefficient [in] relative deflection coefficient from Prs3d_Drawer::DeviationCoefficient() //! @param theMaximalChordialDeviation [in] absolute deflection coefficient from Prs3d_Drawer::MaximalChordialDeviation() //! @return absolute deflection coefficient based on bounding box dimensions or theMaximalChordialDeviation if bounding box is Void or Infinite static Standard_Real GetDeflection (const Bnd_Box& theBndBox, const Standard_Real theDeviationCoefficient, const Standard_Real theMaximalChordialDeviation) { if (theBndBox.IsVoid()) { return theMaximalChordialDeviation; } Bnd_Box aBndBox = theBndBox; if (theBndBox.IsOpen()) { if (!theBndBox.HasFinitePart()) { return theMaximalChordialDeviation; } aBndBox = theBndBox.FinitePart(); } Graphic3d_Vec3d aVecMin, aVecMax; aBndBox.Get (aVecMin.x(), aVecMin.y(), aVecMin.z(), aVecMax.x(), aVecMax.y(), aVecMax.z()); return GetDeflection (aVecMin, aVecMax, theDeviationCoefficient); } //! Assembles array of primitives for sequence of polylines. //! @param thePoints [in] the polylines sequence //! @return array of primitives Standard_EXPORT static Handle(Graphic3d_ArrayOfPrimitives) PrimitivesFromPolylines (const Prs3d_NListOfSequenceOfPnt& thePoints); //! Add primitives into new group in presentation and clear the list of polylines. Standard_EXPORT static void AddPrimitivesGroup (const Handle(Prs3d_Presentation)& thePrs, const Handle(Prs3d_LineAspect)& theAspect, Prs3d_NListOfSequenceOfPnt& thePolylines); //! Add triangulation free edges into sequence of line segments. //! @param theSegments [out] sequence of line segments to fill //! @param thePolyTri [in] triangulation to process //! @param theLocation [in] transformation to apply Standard_EXPORT static void AddFreeEdges (TColgp_SequenceOfPnt& theSegments, const Handle(Poly_Triangulation)& thePolyTri, const gp_Trsf& theLocation); }; #endif // _Prs3d_HeaderFile