// Created on: 1993-03-08 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. //======================================================================= //function : Angular //purpose : //======================================================================= inline Standard_Real Precision::Angular() { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_Angular = 1.e-12; return Precision_Angular; #else return 1.e-12; #endif } //======================================================================= //function : Confusion //purpose : //======================================================================= inline Standard_Real Precision::Confusion() { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_Confusion = 1.e-7; return Precision_Confusion; #else return 1.e-7; #endif } //======================================================================= //function : SquareConfusion //purpose : //======================================================================= inline Standard_Real Precision::SquareConfusion() { return Confusion() * Confusion(); } //======================================================================= //function : Intersection //purpose : //======================================================================= inline Standard_Real Precision::Intersection() { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_Intersection = Precision::Confusion() / 100.; return Precision_Intersection; #else return Confusion() * 0.01; #endif } //======================================================================= //function : Approximation //purpose : //======================================================================= inline Standard_Real Precision::Approximation() { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_Approximation = Precision::Confusion() * 10.; return Precision_Approximation; #else return Confusion() * 10.; #endif } //======================================================================= //function : Parametric //purpose : //======================================================================= inline Standard_Real Precision::Parametric(const Standard_Real P, const Standard_Real T) { return P / T; } //======================================================================= //function : PConfusion //purpose : //======================================================================= inline Standard_Real Precision::PConfusion(const Standard_Real T) { return Parametric(Confusion(),T); } //======================================================================= //function : PIntersection //purpose : //======================================================================= inline Standard_Real Precision::PIntersection(const Standard_Real T) { return Parametric(Intersection(),T); } //======================================================================= //function : PApproximation //purpose : //======================================================================= inline Standard_Real Precision::PApproximation(const Standard_Real T) { return Parametric(Approximation(),T); } //======================================================================= //function : Parametric //purpose : //======================================================================= inline Standard_Real Precision::Parametric(const Standard_Real P) { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_DefTangent = 1.e+2; return Parametric(P,Precision_DefTangent); #else return Parametric(P, 100.); #endif } //======================================================================= //function : PConfusion //purpose : //======================================================================= inline Standard_Real Precision::PConfusion() { return Parametric(Confusion()); } //======================================================================= //function : PIntersection //purpose : //======================================================================= inline Standard_Real Precision::PIntersection() { return Parametric(Intersection()); } //======================================================================= //function : PApproximation //purpose : //======================================================================= inline Standard_Real Precision::PApproximation() { return Parametric(Approximation()); } //======================================================================= //function : IsInfinite //purpose : //======================================================================= inline Standard_Boolean Precision::IsInfinite(const Standard_Real R) { return Abs(R) >= (0.5*Precision::Infinite()); } //======================================================================= //function : IsPositiveInfinite //purpose : //======================================================================= inline Standard_Boolean Precision::IsPositiveInfinite(const Standard_Real R) { return R >= (0.5*Precision::Infinite()); } //======================================================================= //function : IsNegativeInfinite //purpose : //======================================================================= inline Standard_Boolean Precision::IsNegativeInfinite(const Standard_Real R) { return R <= -(0.5*Precision::Infinite()); } //======================================================================= //function : Infinite //purpose : //======================================================================= inline Standard_Real Precision::Infinite() { #ifdef PRECISION_OBSOLETE static const Standard_Real Precision_Infinite = 1.e+100; static const Standard_Real Precision_InfiniteValue = 2 * Precision_Infinite; return Precision_InfiniteValue; #else return 2.e+100; #endif }