// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2013 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_Workspace_Header #define _OpenGl_Workspace_Header #ifdef HAVE_OPENCL #include #include #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_OPENCL #include #endif #include #include #include #include #include class OpenGl_AspectLine; class OpenGl_AspectMarker; class OpenGl_AspectText; class OpenGl_FrameBuffer; class OpenGl_Structure; class OpenGl_Element; class Image_PixMap; //! OpenGL material definition struct OpenGl_Material { OpenGl_Vec4 Ambient; //!< ambient reflection coefficient OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient OpenGl_Vec4 Specular; //!< glossy reflection coefficient OpenGl_Vec4 Emission; //!< material emission OpenGl_Vec4 Params; //!< extra packed parameters Standard_ShortReal Shine() const { return Params.x(); } Standard_ShortReal& ChangeShine() { return Params.x(); } Standard_ShortReal Transparency() const { return Params.y(); } Standard_ShortReal& ChangeTransparency() { return Params.y(); } //! Initialize material void Init (const OPENGL_SURF_PROP& theProps); //! Returns packed (serialized) representation of material properties const OpenGl_Vec4* Packed() const { return reinterpret_cast (this); } static Standard_Integer NbOfVec4() { return 5; } }; //! Represents window with GL context. //! Provides methods to render primitives and maintain GL state. class OpenGl_Workspace : public OpenGl_Window { public: //! Main constructor - prepare GL context for specified window. OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay, const CALL_DEF_WINDOW& theCWindow, Aspect_RenderingContext theGContext, const Handle(OpenGl_Caps)& theCaps, const Handle(OpenGl_Context)& theShareCtx); //! Destructor virtual ~OpenGl_Workspace(); void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; } const Handle(OpenGl_View)& ActiveView () const { return myView; } //! Redraw the window. void Redraw (const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer); //! Deprecated. Simply calls Redraw(). void Update (const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer) { Redraw (theCView, theCUnderLayer, theCOverLayer); } //! Special method to perform printing. //! System-specific and currently only Win platform implemented. Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext, const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer, const Aspect_Handle theHPrintDC, const Standard_Boolean theToShowBackground, const Standard_CString theFileName, const Aspect_PrintAlgo thePrintAlgorithm, const Standard_Real theScaleFactor); const Handle(OpenGl_PrinterContext)& PrinterContext() const { return myPrintContext; } void DisplayCallback (const Graphic3d_CView& theCView, int theReason); Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer); Standard_Boolean BeginAddMode(); void EndAddMode(); void ClearImmediatMode (const Graphic3d_CView& theCView, const Standard_Boolean theToFlush); void RedrawImmediatMode(); Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView, const Standard_Boolean theUseDepthTest, const Standard_Boolean theRetainMode); void EndImmediatMode(); void DrawStructure (const OpenGl_Structure* theStructure); Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight); void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr); Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr, Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType); void UseTransparency (const Standard_Boolean theFlag); Standard_Boolean& UseZBuffer() { return myUseZBuffer; } Standard_Boolean& UseDepthTest() { return myUseDepthTest; } Standard_Boolean& UseGLLight() { return myUseGLLight; } //// RELATED TO STATUS //// Standard_Integer NamedStatus; const TEL_COLOUR* HighlightColor; const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* ); const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix*, bool aRevert = false); //! Updates current model-view matrix //! replacing it with StructureMatrixT*ViewMatrix from the workspace. const void UpdateModelViewMatrix(); const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect); const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect); const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect); const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect); void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; } //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply); Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply); Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply); Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply); inline const OpenGl_TextParam* AspectTextParams() const { return TextParam_applied; } //! Clear the applied aspect state. void ResetAppliedAspect(); Standard_EXPORT Handle(OpenGl_Texture) DisableTexture(); Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture, const Handle(Graphic3d_TextureParams)& theParams = NULL); //! Set filter for restricting rendering of particular elements. //! Filter can be applied for rendering passes used by recursive //! rendering algorithms for rendering elements of groups. //! @param theFilter [in] the filter instance. inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter) { myRenderFilter = theFilter; } //! Get rendering filter. //! @return filter instance. inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const { return myRenderFilter; } //! @return applied view matrix. inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; } //! @return applied model structure matrix. inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; } protected: void CopyBuffers (const Standard_Boolean theFrontToBack); virtual Standard_Boolean Activate(); // TEMPORARY!!! void Redraw1 (const Graphic3d_CView& theCView, const Aspect_CLayer2d& theCUnderLayer, const Aspect_CLayer2d& theCOverLayer, const int theToSwap); void updateMaterial (const int theFlag); void setTextureParams (Handle(OpenGl_Texture)& theTexture, const Handle(Graphic3d_TextureParams)& theParams); #ifdef HAVE_OPENCL public: //! Returns information about OpenCL device used for computations. Standard_Boolean GetOpenClDeviceInfo ( NCollection_DataMap& theInfo) const; protected: //! Describes result of OpenCL initializing. enum OpenClInitStatus { OpenGl_CLIS_NONE, OpenGl_CLIS_INIT, OpenGl_CLIS_FAIL }; protected: //! @name methods related to ray-tracing //! Updates 3D scene geometry for ray-tracing. Standard_Boolean UpdateRaytraceGeometry (Standard_Boolean theCheck); //! Checks to see if the structure is modified. Standard_Boolean CheckRaytraceStructure (const OpenGl_Structure* theStructure); //! Updates 3D scene light sources for ray-tracing. Standard_Boolean UpdateRaytraceLightSources (const GLdouble theInvModelView[16]); //! Updates environment map for ray-tracing. Standard_Boolean UpdateRaytraceEnvironmentMap(); //! Adds OpenGL structure to ray-traced scene geometry. Standard_Boolean AddRaytraceStructure (const OpenGl_Structure* theStruct, const float* theTrans, std::set& theElements); //! Adds OpenGL primitive array to ray-traced scene geometry. Standard_Boolean AddRaytracePrimitiveArray ( const CALL_DEF_PARRAY* theArray, int theMatID, const float* theTrans); //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry. Standard_Boolean AddRaytraceVertexIndices (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL triangle array to ray-traced scene geometry. Standard_Boolean AddRaytraceTriangleArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL triangle fan array to ray-traced scene geometry. Standard_Boolean AddRaytraceTriangleFanArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL triangle fan array to ray-traced scene geometry. Standard_Boolean AddRaytraceTriangleStripArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL quadrangle array to ray-traced scene geometry. Standard_Boolean AddRaytraceQuadrangleArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL quadrangle strip array to ray-traced scene geometry. Standard_Boolean AddRaytraceQuadrangleStripArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Adds OpenGL polygon array to ray-traced scene geometry. Standard_Boolean AddRaytracePolygonArray (const CALL_DEF_PARRAY* theArray, int theFirstVert, int theVertOffset, int theVertNum, int theMatID); //! Initializes OpenCL resources. Standard_Boolean InitOpenCL(); //! Releases OpenCL resources. void ReleaseOpenCL(); //! Resizes OpenCL output image. Standard_Boolean ResizeRaytraceOutputBuffer (const cl_int theSizeX, const cl_int theSizeY); //! Writes scene geometry to OpenCl device. Standard_Boolean WriteRaytraceSceneToDevice(); //! Runs OpenCL ray-tracing kernels. Standard_Boolean RunRaytraceOpenCLKernels (const Graphic3d_CView& theCView, const GLfloat theOrigins[16], const GLfloat theDirects[16], const int theSizeX, const int theSizeY); //! Redraws the window using OpenCL ray tracing. Standard_Boolean Raytrace (const Graphic3d_CView& theCView, const int theSizeX, int theSizeY, const Tint theToSwap); protected: //! @name fields related to ray-tracing //! Result of OpenCL initialization. OpenClInitStatus myComputeInitStatus; //! Is ATI/AMD OpenCL platform used? Standard_Boolean myIsAmdComputePlatform; //! Is geometry data valid? Standard_Boolean myIsRaytraceDataValid; //! Is geometry data musty be updated? Standard_Boolean myToUpdateRaytraceData; //! 3D scene geometry data for ray-tracing. OpenGl_RaytraceScene myRaytraceSceneData; //! Radius of bounding sphere of the scene. float myRaytraceSceneRadius; //! Scene epsilon to prevent self-intersections. float myRaytraceSceneEpsilon; //! Binned SAH-based BVH builder. OpenGl_BinnedBVHBuilder myBVHBuilder; //! OpenCL context. cl_context myComputeContext; //! OpenCL command queue. cl_command_queue myRaytraceQueue; //! OpenCL computing program. cl_program myRaytraceProgram; //! OpenCL ray-tracing render kernel. cl_kernel myRaytraceRenderKernel; //! OpenCL adaptive anti-aliasing kernel. cl_kernel myRaytraceSmoothKernel; //! OpenCL image to store environment map. cl_mem myRaytraceEnvironment; //! OpenCL image to store rendering result. cl_mem myRaytraceOutputImage; //! OpenCL image to store anti-aliasing result. cl_mem myRaytraceOutputImageSmooth; //! OpenGL output texture handle. GLuint myRaytraceOutputTexture[2]; //! OpenCL buffer of vertex normals. cl_mem myRaytraceNormalBuffer; //! OpenCL buffer of vertex coordinates. cl_mem myRaytraceVertexBuffer; //! OpenCL buffer of indices of triangle vertices. cl_mem myRaytraceTriangleBuffer; //! OpenCL buffer of minimum points of BVH nodes. cl_mem myRaytraceNodeMinPointBuffer; //! OpenCL buffer of maximum points of BVH nodes. cl_mem myRaytraceNodeMaxPointBuffer; //! OpenCL buffer of data records of BVH nodes. cl_mem myRaytraceNodeDataRcrdBuffer; //! OpenCL buffer of material properties. cl_mem myRaytraceMaterialBuffer; //! OpenCL buffer of light source properties. cl_mem myRaytraceLightSourceBuffer; //! State of OpenGL view. Standard_Size myViewModificationStatus; //! State of OpenGL layer list. Standard_Size myLayersModificationStatus; //! State of OpenGL elements reflected to ray-tracing. std::map myStructureStates; #endif // HAVE_OPENCL protected: //! @name protected fields Handle(OpenGl_PrinterContext) myPrintContext; Handle(OpenGl_View) myView; // WSViews - now just one view is supported Standard_Boolean myIsTransientOpen; // transientOpen Standard_Boolean myRetainMode; Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer) NCollection_Sequence myTransientList; Standard_Boolean myUseTransparency; Standard_Boolean myUseZBuffer; Standard_Boolean myUseDepthTest; Standard_Boolean myUseGLLight; Standard_Boolean myBackBufferRestored; protected: //! @name fields related to status Handle(OpenGl_RenderFilter) myRenderFilter; Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture) const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied; const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied; const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied; const OpenGl_AspectText *AspectText_set, *AspectText_applied; const OpenGl_TextParam *TextParam_set, *TextParam_applied; const OpenGl_Matrix* ViewMatrix_applied; const OpenGl_Matrix* StructureMatrix_applied; OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates) OpenGl_Material myMatBack; //!< current back material state OpenGl_Material myMatTmp; //!< temporary variable TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect //! Model matrix with applied structure transformations OpenGl_Matrix myModelViewMatrix; const TEL_POFFSET_PARAM* PolygonOffset_applied; OpenGl_AspectFace myAspectFaceHl; // Hiddenline aspect public: //! @name type definition DEFINE_STANDARD_RTTI(OpenGl_Workspace) DEFINE_STANDARD_ALLOC }; #endif // _OpenGl_Workspace_Header