// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_Window_Header #define _OpenGl_Window_Header #include #include #include #include #include #include #include //! This class represents low-level wrapper over window with GL context. //! The window itself should be provided to constructor. class OpenGl_Window : public MMgt_TShared { public: //! Main constructor - prepare GL context for specified window. OpenGl_Window (const Handle(OpenGl_Display)& theDisplay, const CALL_DEF_WINDOW& theCWindow, Aspect_RenderingContext theGContext, const Handle(OpenGl_Caps)& theCaps, const Handle(OpenGl_Context)& theShareCtx); //! Destructor virtual ~OpenGl_Window(); //! Resizes the window. void Resize (const CALL_DEF_WINDOW& theCWindow); //! Reads depth component for current scene into specified buffer. void ReadDepths (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theWidth, const Standard_Integer theHeight, float* theDepths); void SetBackgroundColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB); void EnablePolygonOffset() const; void DisablePolygonOffset() const; Standard_Integer Width() const { return myWidth; } Standard_Integer Height() const { return myHeight; } const TEL_COLOUR& BackgroundColor() const { return myBgColor; } Standard_Boolean Dither() const { return myDither; } Standard_Boolean BackDither() const { return myBackDither; } const Handle(OpenGl_Display)& GetDisplay() const { return myDisplay; } const Handle(OpenGl_Context)& GetGlContext() const { return myGlContext; } //! This method will be removed in future version! GLCONTEXT GetGContext() const; protected: //! Activates GL context and setup viewport. void Init(); //! Makes GL context for this window active in current thread virtual Standard_Boolean Activate(); void EnableFeatures() const; void DisableFeatures() const; //! Draw directly to the FRONT buffer. Can cause artifacts on the screen. void MakeFrontBufCurrent() const; //! Draw to BACK buffer. Normal and default state. void MakeBackBufCurrent() const; //! Draw simultaneously to BACK and FRONT buffers. Abnormal usage. void MakeFrontAndBackBufCurrent() const; protected: Handle(OpenGl_Display) myDisplay; Handle(OpenGl_Context) myGlContext; Standard_Boolean myOwnGContext; //!< set to TRUE if GL context was not created by this class #if (defined(_WIN32) || defined(__WIN32__)) BOOL mySysPalInUse; #endif Standard_Integer myWidth; // WSWidth Standard_Integer myHeight; // WSHeight TEL_COLOUR myBgColor; // WSBackground Standard_Boolean myDither; Standard_Boolean myBackDither; public: DEFINE_STANDARD_RTTI(OpenGl_Window) // Type definition DEFINE_STANDARD_ALLOC }; #endif //_OpenGl_Window_Header