// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_Window_Header #define _OpenGl_Window_Header #include #include #include #include #include #include #include //! This class represents low-level wrapper over window with GL context. //! The window itself should be provided to constructor. class OpenGl_Window : public MMgt_TShared { public: //! Main constructor - prepare GL context for specified window. OpenGl_Window (const Handle(OpenGl_Display)& theDisplay, const CALL_DEF_WINDOW& theCWindow, Aspect_RenderingContext theGContext, const Handle(OpenGl_Caps)& theCaps, const Handle(OpenGl_Context)& theShareCtx); //! Destructor virtual ~OpenGl_Window(); //! Resizes the window. void Resize (const CALL_DEF_WINDOW& theCWindow); //! Reads depth component for current scene into specified buffer. void ReadDepths (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theWidth, const Standard_Integer theHeight, float* theDepths); void SetBackgroundColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB); void EnablePolygonOffset() const; void DisablePolygonOffset() const; Standard_Integer Width() const { return myWidth; } Standard_Integer Height() const { return myHeight; } const TEL_COLOUR& BackgroundColor() const { return myBgColor; } Standard_Boolean Dither() const { return myDither; } Standard_Boolean BackDither() const { return myBackDither; } const Handle(OpenGl_Display)& GetDisplay() const { return myDisplay; } const Handle(OpenGl_Context)& GetGlContext() const { return myGlContext; } //! This method will be removed in future version! GLCONTEXT GetGContext() const; protected: //! Activates GL context and setup viewport. void Init(); //! Makes GL context for this window active in current thread virtual Standard_Boolean Activate(); void EnableFeatures() const; void DisableFeatures() const; //! Draw directly to the FRONT buffer. Can cause artifacts on the screen. void MakeFrontBufCurrent() const; //! Draw to BACK buffer. Normal and default state. void MakeBackBufCurrent() const; //! Draw simultaneously to BACK and FRONT buffers. Abnormal usage. void MakeFrontAndBackBufCurrent() const; protected: Handle(OpenGl_Display) myDisplay; Handle(OpenGl_Context) myGlContext; Standard_Boolean myOwnGContext; //!< set to TRUE if GL context was not created by this class #if (defined(_WIN32) || defined(__WIN32__)) BOOL mySysPalInUse; #endif Standard_Integer myWidth; // WSWidth Standard_Integer myHeight; // WSHeight TEL_COLOUR myBgColor; // WSBackground Standard_Boolean myDither; Standard_Boolean myBackDither; public: DEFINE_STANDARD_RTTI(OpenGl_Window) // Type definition DEFINE_STANDARD_ALLOC }; #endif //_OpenGl_Window_Header