// Created by: Kirill GAVRILOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_VertexBufferCompat_HeaderFile #define _OpenGl_VertexBufferCompat_HeaderFile #include //! Compatibility layer for old OpenGL without VBO. //! Make sure to pass pointer from GetDataOffset() instead of NULL. //! Method GetDataOffset() returns pointer to real data in this class //! (while base class OpenGl_VertexBuffer always return NULL). //! //! Methods Bind()/Unbind() do nothing (do not affect OpenGL state) //! and ::GetTarget() is never used. //! For this reason there is no analog for OpenGl_IndexBuffer. //! Just pass GetDataOffset() to glDrawElements() directly as last argument. //! //! Class overrides methods init() and subData() to copy data into own memory buffer. //! Extra method initLink() might be used to pass existing buffer through handle without copying the data. //! //! Method Create() creates dummy identifier for this object which should NOT be passed to OpenGL functions. class OpenGl_VertexBufferCompat : public OpenGl_VertexBuffer { public: //! Create uninitialized VBO. Standard_EXPORT OpenGl_VertexBufferCompat(); //! Destroy object. Standard_EXPORT virtual ~OpenGl_VertexBufferCompat(); //! Return TRUE. virtual bool IsVirtual() const Standard_OVERRIDE { return true; } //! Creates VBO name (id) if not yet generated. //! Data should be initialized by another method. Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE; //! Destroy object - will release memory if any. Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE; //! Bind this VBO. Standard_EXPORT virtual void Bind (const Handle(OpenGl_Context)& theGlCtx) const Standard_OVERRIDE; //! Unbind this VBO. Standard_EXPORT virtual void Unbind (const Handle(OpenGl_Context)& theGlCtx) const Standard_OVERRIDE; public: //! @name advanced methods //! Initialize buffer with existing data. //! Data will NOT be copied by this method! Standard_EXPORT bool initLink (const Handle(NCollection_Buffer)& theData, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLenum theDataType); //! Initialize buffer with new data (data will be copied). Standard_EXPORT virtual bool init (const Handle(OpenGl_Context)& theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void* theData, const GLenum theDataType, const GLsizei theStride) Standard_OVERRIDE; //! Update part of the buffer with new data. Standard_EXPORT virtual bool subData (const Handle(OpenGl_Context)& theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const void* theData, const GLenum theDataType) Standard_OVERRIDE; protected: Handle(NCollection_Buffer) myData; //!< buffer data public: DEFINE_STANDARD_RTTIEXT(OpenGl_VertexBufferCompat,OpenGl_VertexBuffer) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_VertexBufferCompat, OpenGl_VertexBuffer) #endif // _OpenGl_VertexBufferCompat_HeaderFile