// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2013 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_Trihedron_Header #define _OpenGl_Trihedron_Header #include #include #include #include #include #include #include #include #include //! Class render trihedron class OpenGl_Trihedron : public OpenGl_Element { public: //! Default constructor. OpenGl_Trihedron(); //! Destructor. virtual ~OpenGl_Trihedron(); //! Render the element. virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; //! Release OpenGL resources. virtual void Release (OpenGl_Context* theCtx); public: //! Switch wireframe / shaded trihedron. void SetWireframe (const Standard_Boolean theAsWireframe) { myIsWireframe = theAsWireframe; } //! Setup the corner to draw the trihedron. void SetPosition (const Aspect_TypeOfTriedronPosition thePosition) { myPos = thePosition; } //! Setup the scale factor. void SetScale (const Standard_Real theScale); //! Setup the size ratio factor. void SetSizeRatio (const Standard_Real theRatio); //! Setup the arrow diameter. void SetArrowDiameter (const Standard_Real theDiam); //! Setup the number of facets for tessellation. void SetNbFacets (const Standard_Integer theNbFacets); //! Setup color of text labels. void SetLabelsColor (const Quantity_Color& theColor); //! Setup per-arrow color. void SetArrowsColors (const Quantity_Color& theColorX, const Quantity_Color& theColorY, const Quantity_Color& theColorZ); protected: //! Invalidate Primitive Arrays. void invalidate(); void redraw(const Handle(OpenGl_Workspace)& theWorkspace) const; void redrawZBuffer(const Handle(OpenGl_Workspace)& theWorkspace) const; //! Resets current model-view and projection transformations and sets //! translation for trihedron position //! @sa Aspect_TypeOfTriedronPosition void resetTransformations (const Handle(OpenGl_Workspace)& theWorkspace) const; protected: Aspect_TypeOfTriedronPosition myPos; Standard_Real myScale; Standard_Boolean myIsWireframe; OpenGl_Vec4 myXColor; OpenGl_Vec4 myYColor; OpenGl_Vec4 myZColor; float myRatio; float myDiameter; int myNbFacettes; OpenGl_AspectLine myAspectLine; OpenGl_AspectText myAspectText; mutable OpenGl_Text myLabelX; mutable OpenGl_Text myLabelY; mutable OpenGl_Text myLabelZ; mutable OpenGl_Cylinder myCylinder; mutable OpenGl_Sphere mySphere; mutable OpenGl_Cylinder myCone; mutable OpenGl_Disk myDisk; mutable OpenGl_PrimitiveArray myLine; mutable OpenGl_PrimitiveArray myCircle; public: DEFINE_STANDARD_ALLOC }; #endif //_OpenGl_Trihedron_Header