// Created by: Kirill GAVRILOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_TextureBufferArb_H__ #define _OpenGl_TextureBufferArb_H__ #include #include //! Texture Buffer Object. //! This is a special 1D texture that VBO-style initialized. //! The main differences from general 1D texture: //! - no interpolation between field; //! - greater sizes; //! - special sampler object in GLSL shader to access data by index. //! //! Notice that though TBO is inherited from VBO this is to unify design //! user shouldn't cast it to base class and all really useful methods //! are declared in this class. class OpenGl_TextureBufferArb : public OpenGl_VertexBuffer { public: //! Helpful constants static const GLuint NO_TEXTURE = 0; public: //! Create uninitialized TBO. Standard_EXPORT OpenGl_TextureBufferArb(); //! Destroy object, will throw exception if GPU memory not released with Release() before. Standard_EXPORT virtual ~OpenGl_TextureBufferArb(); //! Override VBO target Standard_EXPORT virtual GLenum GetTarget() const Standard_OVERRIDE; //! Returns true if TBO is valid. //! Notice that no any real GL call is performed! bool IsValid() const { return OpenGl_VertexBuffer::IsValid() && myTextureId != NO_TEXTURE; } //! Destroy object - will release GPU memory if any. Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE; //! Creates VBO and Texture names (ids) if not yet generated. //! Data should be initialized by another method. Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE; //! Perform TBO initialization with specified data. //! Existing data will be deleted. Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat* theData); //! Perform TBO initialization with specified data. //! Existing data will be deleted. Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint* theData); //! Perform TBO initialization with specified data. //! Existing data will be deleted. Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLushort* theData); //! Perform TBO initialization with specified data. //! Existing data will be deleted. Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLubyte* theData); //! Bind TBO to specified Texture Unit. Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx, const GLenum theTextureUnit = GL_TEXTURE0) const; //! Unbind TBO. Standard_EXPORT void UnbindTexture (const Handle(OpenGl_Context)& theGlCtx, const GLenum theTextureUnit = GL_TEXTURE0) const; protected: GLuint myTextureId; //!< texture id GLenum myTexFormat; //!< internal texture format public: DEFINE_STANDARD_RTTIEXT(OpenGl_TextureBufferArb,OpenGl_VertexBuffer) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_TextureBufferArb, OpenGl_VertexBuffer) #endif // _OpenGl_TextureBufferArb_H__