// Created on: 2014-09-01 // Created by: Ivan SAZONOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include //======================================================================= //function : OpenGl_StructureShadow //purpose : //======================================================================= OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager, const Handle(OpenGl_Structure)& theStructure) : OpenGl_Structure (theManager) { Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure); myParent = aShadow.IsNull() ? theStructure : aShadow->myParent; ContainsFacet = myParent->ContainsFacet; IsInfinite = myParent->IsInfinite; Transformation = myParent->Transformation; UpdateTransformation(); myInstancedStructure = const_cast (myParent->InstancedStructure()); TransformPersistence = myParent->TransformPersistence; }