// Created on: 2011-08-01 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef OpenGl_Structure_Header #define OpenGl_Structure_Header #include #include #include #include #include #include #include #include typedef NCollection_List OpenGl_ListOfStructure; typedef NCollection_List OpenGl_ListOfGroup; class OpenGl_Structure : public OpenGl_Element { public: OpenGl_Structure(); void SetTransformation (const float *AMatrix); void SetTransformPersistence (const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers); void SetDegenerateModel (const Standard_Integer AMode, const float ASkipRatio); void SetAspectLine (const CALL_DEF_CONTEXTLINE &AContext); void SetAspectFace (const CALL_DEF_CONTEXTFILLAREA &AContext); void SetAspectMarker (const CALL_DEF_CONTEXTMARKER &AContext); void SetAspectText (const CALL_DEF_CONTEXTTEXT &AContext); void SetHighlightBox (const Handle(OpenGl_Context)& theGlCtx, const CALL_DEF_BOUNDBOX& theBoundBox); void ClearHighlightBox (const Handle(OpenGl_Context)& theGlCtx); void SetHighlightColor (const Handle(OpenGl_Context)& theGlCtx, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B); void ClearHighlightColor (const Handle(OpenGl_Context)& theGlCtx); void SetNamedStatus (const Standard_Integer aStatus) { myNamedStatus = aStatus; } void Connect (const OpenGl_Structure *astructure); void Disconnect (const OpenGl_Structure *astructure); OpenGl_Group* AddGroup(); void RemoveGroup (const Handle(OpenGl_Context)& theGlCtx, const OpenGl_Group* theGroup); void Clear (const Handle(OpenGl_Context)& theGlCtx); //! Set z layer ID to display the structure in specified layer void SetZLayer (const Standard_Integer theLayerIndex); //! Get z layer ID Standard_Integer GetZLayer () const; virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; virtual void Release (const Handle(OpenGl_Context)& theGlCtx); //! This method releases GL resources without actual elements destruction. //! As result structure could be correctly destroyed layter without GL context //! (after last window was closed for example). //! //! Notice however that reusage of this structure after calling this method is incorrect //! and will lead to broken visualization due to loosed data. void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx); protected: virtual ~OpenGl_Structure(); protected: //Structure_LABBegin OpenGl_Matrix* myTransformation; TEL_TRANSFORM_PERSISTENCE* myTransPers; DEGENERATION* myDegenerateModel; OpenGl_AspectLine* myAspectLine; OpenGl_AspectFace* myAspectFace; OpenGl_AspectMarker* myAspectMarker; OpenGl_AspectText* myAspectText; //Structure_LABHighlight OpenGl_Group* myHighlightBox; TEL_COLOUR* myHighlightColor; //Structure_LABVisibility //Structure_LABPick int myNamedStatus; //Structure_LABNameSet int myZLayer; OpenGl_ListOfStructure myConnected; OpenGl_ListOfGroup myGroups; public: DEFINE_STANDARD_ALLOC }; #endif //OpenGl_Structure_Header