// Created on: 2013-09-19 // Created by: Denis BOGOLEPOV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_ShaderObject_Header #define _OpenGl_ShaderObject_Header #include #include #include #include //! Wrapper for OpenGL shader object. class OpenGl_ShaderObject : public OpenGl_Resource { public: //! Non-valid shader name. static const GLuint NO_SHADER = 0; public: //! Creates uninitialized shader object. Standard_EXPORT OpenGl_ShaderObject (GLenum theType); //! Releases resources of shader object. Standard_EXPORT virtual ~OpenGl_ShaderObject(); //! Loads shader source code. Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx, const TCollection_AsciiString& theSource); //! Compiles the shader object. Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx); //! Initializes (loads and compiles) shader object with the specified description. Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_ShaderObject)& theShader); //! Fetches information log of the last compile operation. Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx, TCollection_AsciiString& theLog); //! Creates new empty shader object of specified type. Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx); //! Destroys shader object. Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx); //! Returns type of shader object. GLenum Type() const { return myType; } protected: GLenum myType; //!< Type of OpenGL shader object GLuint myShaderID; //!< Handle of OpenGL shader object public: DEFINE_STANDARD_RTTI (OpenGl_ShaderObject) friend class OpenGl_ShaderProgram; }; #endif // _OpenGl_ShaderObject_Header