// Created on: 2013-09-19 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_ShaderObject_Header #define _OpenGl_ShaderObject_Header #include #include #include class OpenGl_ShaderObject; DEFINE_STANDARD_HANDLE(OpenGl_ShaderObject, OpenGl_Resource) //! Wrapper for OpenGL shader object. class OpenGl_ShaderObject : public OpenGl_Resource { public: //! Non-valid shader name. static const GLuint NO_SHADER = 0; public: //! Creates uninitialized shader object. Standard_EXPORT OpenGl_ShaderObject (GLenum theType); //! Releases resources of shader object. Standard_EXPORT virtual ~OpenGl_ShaderObject(); //! Loads shader source code. Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx, const TCollection_AsciiString& theSource); //! Compiles the shader object. Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx); //! Initializes (loads and compiles) shader object with the specified description. Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx, const Handle(Graphic3d_ShaderObject)& theShader); //! Fetches information log of the last compile operation. Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx, TCollection_AsciiString& theLog); //! Creates new empty shader object of specified type. Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx); //! Destroys shader object. Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE; //! Returns type of shader object. GLenum Type() const { return myType; } protected: GLenum myType; //!< Type of OpenGL shader object GLuint myShaderID; //!< Handle of OpenGL shader object public: DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderObject,OpenGl_Resource) friend class OpenGl_ShaderProgram; }; #endif // _OpenGl_ShaderObject_Header