// Created on: 2011-03-18 // Created by: Anton POLETAEV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OPENGL_RESOURCEVBO_H #define _OPENGL_RESOURCEVBO_H #include #include class OpenGl_Resource; //! OpenGl_ResourceVBO represents the Vertex Buffer //! Object resource (VBO) for OpenGl_ResourceCleaner class OpenGl_ResourceVBO : public OpenGl_Resource { public: //! Constructor OpenGl_ResourceVBO(GLuint theId) : OpenGl_Resource (theId) {} //! Destructor virtual ~OpenGl_ResourceVBO() { } protected: //! Clean procedure for VBO resource; //! Should be called by the OpenGl_ResourceCleaner Standard_EXPORT virtual void Clean (const Handle(OpenGl_Context)& theGlContext); public: DEFINE_STANDARD_RTTI(OpenGl_ResourceVBO) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_ResourceVBO,OpenGl_Resource) #endif