// Created on: 2011-03-18 // Created by: Anton POLETAEV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_Resource_H__ #define _OpenGl_Resource_H__ #include #include class Standard_Transient; class Handle(Standard_Type); class OpenGl_Context; //! Interface for OpenGl resource with following meaning: //! - object can be constructed at any time; //! - should be explicitly Initialized within active OpenGL context; //! - should be explicitly Released within active OpenGL context (virtual Release() method); //! - can be destroyed at any time. //! Destruction of object with unreleased GPU resources will cause leaks //! which will be ignored in release mode and will immediately stop program execution in debug mode using assert. class OpenGl_Resource : public Standard_Transient { public: //! Empty constructor Standard_EXPORT OpenGl_Resource(); //! Destructor. Inheritors should call Clean (NULL) within it. Standard_EXPORT virtual ~OpenGl_Resource(); //! Release GPU resources. //! Notice that implementation should be SAFE for several consecutive calls //! (thus should invalidate internal structures / ids to avoid multiple-free errors). //! @param theGlCtx - bound GL context, shouldn't be NULL. Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx) = 0; private: //! Copy should be performed only within Handles! OpenGl_Resource (const OpenGl_Resource& ); OpenGl_Resource& operator= (const OpenGl_Resource& ); public: DEFINE_STANDARD_RTTI(OpenGl_Resource) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_Resource, Standard_Transient) #endif // _OpenGl_Resource_H__