// Created on: 2011-03-18 // Created by: Anton POLETAEV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_Resource_H__ #define _OpenGl_Resource_H__ #include class Standard_Transient; class OpenGl_Context; //! Interface for OpenGl resource with following meaning: //! - object can be constructed at any time; //! - should be explicitly Initialized within active OpenGL context; //! - should be explicitly Released within active OpenGL context (virtual Release() method); //! - can be destroyed at any time. //! Destruction of object with unreleased GPU resources will cause leaks //! which will be ignored in release mode and will immediately stop program execution in debug mode using assert. class OpenGl_Resource : public Standard_Transient { public: //! Empty constructor Standard_EXPORT OpenGl_Resource(); //! Destructor. Inheritors should call Clean (NULL) within it. Standard_EXPORT virtual ~OpenGl_Resource(); //! Release GPU resources. //! Notice that implementation should be SAFE for several consecutive calls //! (thus should invalidate internal structures / ids to avoid multiple-free errors). //! @param theGlCtx - bound GL context, shouldn't be NULL. Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) = 0; //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules. virtual Standard_Size EstimatedDataSize() const = 0; private: //! Copy should be performed only within Handles! OpenGl_Resource (const OpenGl_Resource& ); OpenGl_Resource& operator= (const OpenGl_Resource& ); public: DEFINE_STANDARD_RTTIEXT(OpenGl_Resource,Standard_Transient) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_Resource, Standard_Transient) #endif // _OpenGl_Resource_H__