// Created on: 2013-07-25 // Created by: Anton POLETAEV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_RenderFilter_H__ #define _OpenGl_RenderFilter_H__ #include #include DEFINE_STANDARD_HANDLE (OpenGl_RenderFilter, Standard_Transient) class OpenGl_Element; //! Base class for defining element rendering filters. //! This class can be used in pair with advance rendering passes, and for //! disabling rendering (setting up) graphical aspects. class OpenGl_RenderFilter : public Standard_Transient { public: //! Checks whether the element can be rendered or not. //! @param theElement [in] the element to check. //! @return True if element can be rendered. virtual Standard_Boolean CanRender (const OpenGl_Element* theElement) = 0; public: DEFINE_STANDARD_RTTI(OpenGl_RenderFilter) }; #endif