// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef OpenGl_QuadrangleStrip_Header #define OpenGl_QuadrangleStrip_Header #include #include #include #include #include #include struct OPENGL_QSTRIP_DATA { Tint shape_flag; /* TEL_SHAPE_UNKNOWN or TEL_SHAPE_COMPLEX or TEL_SHAPE_CONVEX or TEL_SHAPE_CONCAVE */ Tint facet_flag; /* TEL_FA_NONE or TEL_FA_NORMAL */ Tint vertex_flag; /* TEL_VT_NONE or TEL_VT_NORMAL */ Tint num_rows, num_columns; /* Number of rows and columns */ tel_point fnormals; /* Facet normals */ tel_colour fcolours; /* Facet colours */ tel_point vertices; /* Vertices */ tel_colour vcolours; /* Vertex colour values */ tel_point vnormals; /* Vertex normals */ tel_texture_coord vtexturecoord; /* Texture coordinates */ DEFINE_STANDARD_ALLOC }; class OpenGl_QuadrangleStrip : public OpenGl_Element { public: OpenGl_QuadrangleStrip (const Graphic3d_Array2OfVertex& AListVertex); OpenGl_QuadrangleStrip (const Graphic3d_Array2OfVertexN& AListVertex); OpenGl_QuadrangleStrip (const Graphic3d_Array2OfVertexNT& AListVertex); virtual ~OpenGl_QuadrangleStrip (); virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const; protected: void Init (const Tint ANbRows, const Tint ANbCols, tel_point AVertices, tel_point AVNormals, tel_colour AVColors, tel_texture_coord ATCoords, tel_point AFNormals, tel_colour AFColors, const Tint AShapeFlag); void draw_qstrip (const Tint, /* front_lighting_model, */ const Aspect_InteriorStyle, /* interior_style, */ const TEL_COLOUR *, /* edge_colour, */ const Handle(OpenGl_Workspace) &) const; void draw_edges (const TEL_COLOUR *, const Aspect_InteriorStyle, Tint, const Handle(OpenGl_Workspace) &) const; void draw_line_strip (const TEL_COLOUR *, Tint, Tint) const; OPENGL_QSTRIP_DATA myData; DS_INTERNAL *myDS; public: DEFINE_STANDARD_ALLOC }; #endif //OpenGl_QuadrangleStrip_Header