// Created on: 2011-11-02 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _OpenGl_PriorityList_Header #define _OpenGl_PriorityList_Header #include #include #include #include class OpenGl_Structure; typedef NCollection_Sequence OpenGl_SequenceOfStructure; typedef NCollection_Array1 OpenGl_ArrayOfStructure; class OpenGl_PriorityList { public: OpenGl_PriorityList (const Standard_Integer ANbPriorities = 11) : myArray(0,(ANbPriorities-1)), myNbStructures(0) {} virtual ~OpenGl_PriorityList () {} void Add (const OpenGl_Structure *AStructure, const Standard_Integer APriority); //! Remove structure and returns its priority, if the structure is not found, //! method returns negative value Standard_Integer Remove (const OpenGl_Structure *AStructure); Standard_Integer NbStructures () const { return myNbStructures; } void Render (const Handle(OpenGl_Workspace) &AWorkspace) const; //! Returns the number of available priority levels Standard_Integer NbPriorities() const; //! Append priority list of acceptable type (with similar number of priorities //! or less). Returns Standard_False if the list can not be accepted. Standard_Boolean Append (const OpenGl_PriorityList& theOther); //! Returns array of OpenGL structures. const OpenGl_ArrayOfStructure& ArrayOfStructures() const { return myArray; } protected: OpenGl_ArrayOfStructure myArray; Standard_Integer myNbStructures; public: DEFINE_STANDARD_ALLOC }; #endif //_OpenGl_PriorityList_Header