// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include #include /*----------------------------------------------------------------------*/ OpenGl_Polyline::OpenGl_Polyline (const Graphic3d_Array1OfVertex& AListVertex) : myNbVertices(AListVertex.Length()), myVertices(NULL) { myVertices = new TEL_POINT[myNbVertices]; memcpy( myVertices, &AListVertex(AListVertex.Lower()), myNbVertices*sizeof(TEL_POINT) ); } /*----------------------------------------------------------------------*/ OpenGl_Polyline::~OpenGl_Polyline() { delete[] myVertices; } /*----------------------------------------------------------------------*/ void OpenGl_Polyline::Render (const Handle(OpenGl_Workspace)& theWorkspace) const { // Apply line aspect const OpenGl_AspectLine* anAspectLine = theWorkspace->AspectLine (Standard_True); // Temporarily disable environment mapping glPushAttrib (GL_ENABLE_BIT); glDisable (GL_TEXTURE_1D); glDisable (GL_TEXTURE_2D); glBegin (theWorkspace->DegenerateModel != 3 ? GL_LINE_STRIP : GL_POINTS); // Use highlight colors glColor3fv ((theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT) ? theWorkspace->HighlightColor->rgb : anAspectLine->Color().rgb); for (Tint i = 0; i < myNbVertices; ++i) glVertex3fv (myVertices[i].xyz); glEnd(); glPopAttrib(); }