// Created by: Kirill GAVRILOV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include #include #include IMPLEMENT_STANDARD_HANDLE (OpenGl_PointSprite, OpenGl_Texture) IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PointSprite, OpenGl_Texture) // ======================================================================= // function : OpenGl_PointSprite // purpose : // ======================================================================= OpenGl_PointSprite::OpenGl_PointSprite() : OpenGl_Texture (NULL), myBitmapList (0) { //myParams->SetFilter (Graphic3d_TOTF_NEAREST); myParams->SetGenMode (Graphic3d_TOTM_SPRITE, Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : ~OpenGl_PointSprite // purpose : // ======================================================================= OpenGl_PointSprite::~OpenGl_PointSprite() { Release (NULL); } // ======================================================================= // function : Release // purpose : // ======================================================================= void OpenGl_PointSprite::Release (const OpenGl_Context* theGlCtx) { if (myBitmapList != 0) { if (theGlCtx->IsValid()) { glDeleteLists (myBitmapList, 1); } myBitmapList = 0; } OpenGl_Texture::Release (theGlCtx); } // ======================================================================= // function : SetDisplayList // purpose : // ======================================================================= void OpenGl_PointSprite::SetDisplayList (const Handle(OpenGl_Context)& theCtx, const GLuint theBitmapList) { Release (theCtx.operator->()); myBitmapList = theBitmapList; } // ======================================================================= // function : DrawBitmap // purpose : // ======================================================================= void OpenGl_PointSprite::DrawBitmap (const Handle(OpenGl_Context)& ) const { if (myBitmapList != 0) { glCallList (myBitmapList); } }