// Created by: Kirill GAVRILOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include // ======================================================================= // function : OpenGl_PointSprite // purpose : // ======================================================================= OpenGl_PointSprite::OpenGl_PointSprite() : OpenGl_Texture (NULL), myBitmapList (0) { //myParams->SetFilter (Graphic3d_TOTF_NEAREST); myParams->SetModulate (Standard_False); myParams->SetGenMode (Graphic3d_TOTM_SPRITE, Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : ~OpenGl_PointSprite // purpose : // ======================================================================= OpenGl_PointSprite::~OpenGl_PointSprite() { Release (NULL); } // ======================================================================= // function : Release // purpose : // ======================================================================= void OpenGl_PointSprite::Release (OpenGl_Context* theGlCtx) { if (myBitmapList != 0) { Standard_ASSERT_RETURN (theGlCtx != NULL, "OpenGl_PointSprite destroyed without GL context! Possible GPU memory leakage...",); if (theGlCtx->IsValid()) { #if !defined(GL_ES_VERSION_2_0) glDeleteLists (myBitmapList, 1); #endif } myBitmapList = 0; } OpenGl_Texture::Release (theGlCtx); } // ======================================================================= // function : SetDisplayList // purpose : // ======================================================================= void OpenGl_PointSprite::SetDisplayList (const Handle(OpenGl_Context)& theCtx, const GLuint theBitmapList) { Release (theCtx.operator->()); myBitmapList = theBitmapList; } // ======================================================================= // function : DrawBitmap // purpose : // ======================================================================= void OpenGl_PointSprite::DrawBitmap (const Handle(OpenGl_Context)& ) const { if (myBitmapList != 0) { #if !defined(GL_ES_VERSION_2_0) glCallList (myBitmapList); #endif } }